It premiered on August 11, 2021 and concluded on October 6, 2021. Tipped the cosmic scales to balance. Padme . Thanos: I'm thankful. [fighting back the Avenger's army] Lay fire! Nothing. Someone has been playing an intricate game and has made pawns of us. | The franchise is produced by Marvel Studios, Listed in: Avengers: Endgame (2019), Movies, Quotes, Steve Rogers (Captain America), Thanos, Tony Stark (Iron Man). Answer the question. Thanos As long as there are those that remember what was, there will always be those, that are unable to accept what can be. Continue with Recommended Cookies. Professor X: It always will be. And what I predicted came to pass. Nebula : : [in the recording] I thought by eliminating half of life, the other half would thrive, but you have shown me that's impossible. But both of you were born to be kings." Odin, Loki, and Thor [src] "It's unwise to be in my company right now, Brother. Thanos The consent submitted will only be used for data processing originating from this website. Thanos [She began uses her powers to lift two huge piles of debris and throws them at Thanos. Thanos: "Undying." You should choose your words more carefully. The children born have known nothing but full bellies and clear skies. Bruce Banner 1 hour ago They called me a madman. Very, very much. Their beams meet for a moment and they get locked in a stalemate, but Wanda's Vision falters as the Hex . : Reddit and its partners use cookies and similar technologies to provide you with a better experience. In this article, we're going to analyze The Avengers script by looking at quotes, plot and characters. Because now, I know what I must do. Reduced to atoms. : Thanos It's frightening. He overcomes odds. Long before Josh Brolin made Thanos a household name in Avengers: Infinity War and Avengers: Endgame, the character had a . She gives him a smirk, then blasts the sword back, sending it flying. Captain America What did you do? Too many mouths, not enough to go around. A liar is not one of them. I will shred this universe down to its last atom and then, with the stones you've collected for me, create a new one teeming with life that knows not what it has lost, but only what it has been given. During Iron Man's funeral at the end of Avengers: Endgame, one of Tony Stark's previously recorded holographic message plays for Pepper Potts . [describing his new plan] It appeared that Thor was too late and the damage was already alone, making the moment even more tragic for his character. Gamora looks shocked while Thanos isn't]. And how can one forget the moment he stood up against a full army of Thanos with a broken shield and 3 inches deep cut on his hand. Gamora : [watching the recording from the future] What did you do to them? | The franchise is produced by Marvel Studios Previous Next Thanos: They'll never know it. I am. Thanos: They'll never know it. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Do you know what's happened since then? Thanos I am inevitable. Dom Nero published a 26-page script where Saturday Night Live is hosted by Thanos, and it is ON POINT. The Avengers Script PDF Download: Plot, Quotes, and Analysis. : We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. [Thor, Iron Man, and Cap attack Thanos as one]. : "In all my years of conquest, violence, slaughter, it was never personal. : I used the Stones to destroy the Stones. James Rhodes The children born have known nothing but full bellies and clear skies. And each time this happens . | 0.29 KB, Java | : 2 hours ago 1 hour ago [I also find it interesting that there are two different times in the movie where someone calls what he's trying to do "murder" or "genocide", and he doesn't contradict them he doesn't say it himself, but he doesn't dispute it, and he basically works it into his monologue (which, for the sake of flow, I did here as well) and continues, explaining why his methodology makes sense within his world view.]. And watch the sun rise on a grateful universe. And for another, we have the Hulk! You should be grateful. : | 0.54 KB, Java | The theory suggests that those who didn't run from their destiny during Infinity War will be the ones to defeat Thanosmeaning those who survived The Decimation either fulfilled their respective. : Nebula I thought by eliminating half of life, the other half would thrive. It's A Paradise." function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps) [Thanos sets the gauntlet on Thor's face. She's not responding. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf; function doMesh(parent,meshType,meshId,scale), local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale, function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame), local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0)), magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), beam.BrickColor=BrickColor.new("Institutional white"), local dis=(torso.Position-mouse.Hit.p).magnitude, beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0)), magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random())), for i,v in pairs(workspace:GetChildren()) do, if v:findFirstChild("Humanoid")~=nil and v~=char then, if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then, v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20), if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then, local FZcharge3 = Instance.new("ParticleEmitter",NeckS), FZcharge3.Texture = "rbxassetid://37329477", FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), local StoneEf2 = Instance.new("ParticleEmitter",Stone4), StoneEf2.Texture = "rbxassetid://37329477", StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0)), StoneEf2.Size = NumberSequence.new(0.5,0), StoneEf2.Transparency = NumberSequence.new(0,1), StoneEf2.Rotation = NumberRange.new(-360,360), local StoneEf3 = Instance.new("ParticleEmitter",Stone3), StoneEf3.Texture = "rbxassetid://74675986", StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207)), StoneEf3.Size = NumberSequence.new(0.5,0), StoneEf3.Transparency = NumberSequence.new(0,1), StoneEf3.Rotation = NumberRange.new(-360,360), local StoneEf5 = Instance.new("ParticleEmitter",Stone5), StoneEf5.Texture = "rbxassetid://73229113", StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0)), StoneEf5.Size = NumberSequence.new(0.5,0), StoneEf5.Transparency = NumberSequence.new(0,1), StoneEf5.Rotation = NumberRange.new(-360,360), local A = Instance.new("Attachment",root), A.Position = Vector3.new(0.5,0,0)*Player_Size, local B = Instance.new("Attachment",root), B.Position = Vector3.new(-0.5,0,0)*Player_Size, local C = Instance.new("Attachment",root), C.Position = Vector3.new(0.5,-0.1,0)*Player_Size, local D = Instance.new("Attachment",root), D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size, local LIGHT = Instance.new("Attachment",root), LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size, ChainLink.Texture = "rbxassetid://37329477", ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)), HQG.BrickColor = BrickColor.new("Ghost grey"), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), local HQG2 = Instance.new("SpecialMesh",HQG), HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01), HQG.Transparency = HQG.Transparency + 0.07, HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0), HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0), HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5), HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1), HQG.Transparency = HQG.Transparency + 0.01, HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0), local Aura = Instance.new('ParticleEmitter',Stone3), Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2), larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4), local Hat2 = Instance.new("SpecialMesh",Grab), local Fl = Instance.new("BodyVelocity",hit.Parent.Head), for i, v in pairs(Stone3:GetChildren()) do, Grab.BrickColor = BrickColor.new("Really red"), for i, v in pairs(Stone4:GetChildren()) do, if k == "e" and MUI == false then --highjump, sbs.maxForce = Vector3.new(900000, 9000000000, 900000), sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.BrickColor = BrickColor.new("New Yeller"), HQ.Transparency = HQ.Transparency + 0.005, HQG.Transparency = HQG.Transparency + 0.005, if k == "e" and MUI == true then --highjump, sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0), local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0), if k == "q" and MUI == false then --highjump, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg, if k == "q" and MUI == true then --highjump, local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0), local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0), Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg, HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm, Ball.BrickColor = BrickColor.new("White"), Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4), if v:FindFirstChildOfClass"Humanoid" and v ~= char then, if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end, elseif key == "=" and cooldownult == false then, delay(5,function() cooldownult = false end), repeat rs:wait() timer = 150 until holdq == false, for i,v in pairs(DebrisModel:GetChildren()) do, local change = 0.04-(v.Transparency*0.02), local vm = v:FindFirstChildOfClass("SpecialMesh"), vm.Scale = vm.Scale + Vector3.new(change,change,change), local change = 0.04-(v.Transparency*0.04), vm.Scale = vm.Scale + Vector3.new(change,change,0), local change = 0.15-(v.Transparency*0.125), vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075), vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change), local pos = Position + (direction * (vm.Scale.Y/2)), v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0), vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0), local vm = v:FindFirstChildOfClass("BlockMesh"), vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0), if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then, if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then, if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then, if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then, if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then, if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then, if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then, if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then, torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20, torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36, local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part1, endPoint = workspace:FindPartOnRay(ray1, char), local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0)), local part2, endPoint = workspace:FindPartOnRay(ray2, char), local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part3, endPoint = workspace:FindPartOnRay(ray3, char), local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0)), local part4, endPoint = workspace:FindPartOnRay(ray4, char), if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end, local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char), local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100), local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100), local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0)), local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char), if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then, hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1), hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1), larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2), torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1), lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2), rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2), bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z)), bg.CFrame = CFrame.new(root.Position,mouse.Hit.p), hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4), hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head, torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso, rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm, larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm, lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg, rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg, hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4), torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2), rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4), HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2), HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v), Arduino | I won. Shang-Chi and the Legend of the Ten Rings, Doctor Strange in the Multiverse of Madness, A Funny Thing Happened on the Way to Thor's Hammer, The Guardians of the Galaxy Holiday Special, Do Not Sell or Share My Personal Information. Endgame is a part of the Marvel Cinematic Universe. Special guest stars include Alec Baldwin, Robert Downey Jr, and Hoobastank. A grateful universe. "Don't Worry. I know what it's like to lose. Thanos : You were going to bed hungry, scrounging for scraps.
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