(UUM-15361). Added a new Release build option that is focused on faster build speeds, but note that Development builds are the fastest for iteration. (UUM-17208), HDRP: Fixed texture wrapping of cloud layer. Editor: Added option to Scene View preferences to only refresh the Scene view when the Editor is in focus. (UUM-21632), Linux: Fixed print stack trace frequently crashing. Profiler: Released Memory Profiler version 1.0.0-pre.3. Android: Added information about Android Gradle Plugin versions in the Android documentation. Since a texture is 2D, it does not have a Z depth; if you face it away from the camera, at a 90 degree angle, it simply will not be visible. The material applied to the mesh is a standard material called 'Mesh' with smoothness set to zero. (UUM-10035), Particles: Skip draw call for gpu instanced mesh particle trails if using same material as particles.
(UUM-11651), HDRP: Fixed blending artifacts with physically based DoF. Editor: Fixed sub graphs being shown with broken connections on first load as of Unity 2021.2. (UUM-20321), Editor: Drag and Drop to parent folder when parent contains child folder with the same name. no matter on which coordinate system you are using your texture will always have a UV range of 0 -> 1, however depending on the system your UV's will be one of these 2: 0,0 at bottom left, and 1,1 at top right or, 0,0 at top left, and 1,1 at bottom right. Visual Scripting: Generated AOTStubs for all nodes regardless of whether they represent a runtime or editor member. Editor: Fixed an issue where RunFinished callbacks sometimes would not be executed before the editor quits in batchmode. HDRP: Fixed local volumetric fog being culled incorrectly when not axis aligned. (UUM-10244), Android: Removed wrapping of native crashes into java exceptions, so Unity now correctly forwards signal to previous handlers. Meshes contain vertices and multiple triangle arrays.Conceptually, all vertex data is stored in separate arrays of the same size. Editor: Fixed sampler error messages and crash when re-initializing the D3D12 graphics backend. (UUM-476), Graphics: Fixed crash in RecalculateBounds when called on the mesh with unloaded vertices/indices. 2D: Simplified the Sprite Meta Data storage. (UUM-15655), VFX Graph: Fixed compilation error when using sorting in World space. Multiplayer: Added Netcode for GameObjects 1.1.0. Retrieves a native (underlying graphics API) pointer to the vertex buffer. (UUM-865), SRP Core: Fixed popup showing multiple time when trying to remove additional data while in multi selection. Package Manager: Added tracking to assets imported from a previous version of the Editor without AssetOrigin tracking. Universal RP: Decals now do not enqueue passes when running on unsupported API's, such as OpenGL or GLES3, instead of displaying the magenta error. (UUM-17136), UI Toolkit: Private fields disappearing when entering play mode with the inspector in debug mode. (UUM-12672), IL2CPP: Fixed performance issues in metadata access with thread contention. Editor: Added: Added a constructor to the EditorToolbarToggle class that takes in a text as an icon and a label. (UUM-1926), Editor: Fixed a crash when using URP on some Adreno 6xx devices with shaders that use clip(). Graphics: Fixed instances where the Texture2D Streaming APIs would return incorrect values for limited textures that were very small and textures with mips stripped. (UUM-14040), Editor: Fixed documentation links for Script Graph and State Graphs assets. (UUM-3562), Scripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread. Almost entirety of what was in Unity.exe is now in Unity.dll. Collider2D.OverlapCollider is now Collider2D.Overlap. the indices for the vertices that make up that triangle; the second three elements make up
(DOTSE-1992), Editor: Enabled Details view to be completely cleared when no items are selected. VFX Graph: Reduced time taken by code generation when a VFX asset is imported. First seen in 2023.2.0a5. (UUM-12564), Linux: Fixed the issue that packmanager add by git url dropdown could appear at a unwanted position. Burst: Changed burst inspector source location comments from "===" to either ";" or "#" depending on the given assembly kind. The bind poses. 2D: Fixed pasting unassociated data to Skinning Editor so it no longer throws console errors. HDRP: Fixed nan occuring in volumetric clouds when changing elevation drastically. All of your source assets are in your Assets folder, so deleting Library won't lose any of your work - it just forces Unity to do a full re-import on its next run, giving you a clean asset cache to work from. Package: Updated the Unity FBX SDK bindings to version 5.0.0 which update Autodesk FBX SDK to 2020.3.2. URP: Changed the samples field to a dropdown: High (12 samples), Medium (8 samples) and Low (4 samples). HDRP: Fixed duplicated code sample in the custom pass documentation. Editor: Fixed GameObjects marked with DontDestroyOnLoad so that they no longer get destroyed if created or instantiated before the splash screen. You can check the Materials section of the Mesh Renderer. (UUM-21730), Asset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate. A material, is what gives an object and a texture, a certain look or appearance. (1357986), Editor: Updated documentation of GameObject.CreatePrimitive and ObjectFactory.CreatePrimitive to reflect current behavior. Shadergraph: Enabled shadergraphs that have a LOD Crossfade option to now write the expected disableBatching tag. Tried to export as .fbx, but doesn't change anything. (1419208), UI Toolkit: Fixed visual artifact when border width is larger than border radius. Graphics: Fixed ScriptableRenderContext.CullShadowCasters validation layer message sometimes not using string formatting correctly. Editor: Added support for Sketchup 2019 and 2020 file formats to the Sketchup importer. Graphics: Fixed Graphics.CopyBuffer and GetData/SetData for non-compute targets when using Vulkan. The materials are there, the bones, everything. Applying texture to part of a mesh - Possible. (UUM-11353), IL2CPP: Fixed compile error when enabling bitcode for an Android build. (UUM-18880), 2D: Fixed an asset previews Tilemap Prefabs not being generated due to Grid Components being stripped away during this process. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Apple TV: Changed the minimum supported OS version to tvOS13. (UUM-22218). Usually six-sided. Services: Obsoleted: Made UserInfo APIs as obsolete. HDRP: Improved CPU shadow performance with burst. (UUM-7852), UI Toolkit: Fixed renaming focus condition in UI Builder. This functionality is also added to FoldoutGroup and AdditionalPropertiesFoldoutGroup. Use these methods for improved performance when operating on both positions and rotations at the same time. Graphics: Added: Added a way to obtain the current RenderPipelineGlobalSettings in GraphicsSettings API. IL2CPP: Fixed missing static initialization calls in static constructors on generic instances that reference different instances of the same generic type. Returns the number of vertices in the Mesh (Read Only). IMGUI: Fixed an issue where text with an image above it would not render correctly. (UUM-11567), Graphics: Fixed mipmap stripping not properly taking into account mipmap limit settings. (UUM-16415), Shaders: Fixed an issue that the RenderingCommandBuffer.EnableKeyword(material, keyword) now properly affects rendering. (UUM-6174), HDRP: Fixed hard eges on volumetric clouds. Terrain: Rduced the time spent initializing terrain tiles on load by 50%. Package: Updated Sequences (com.unity.sequences) to 2.0.1. Editor: Obsoleted: PresetSelector.ShowSelector(Object, Preset, bool, PresetSelectorReceiver) is now obsolete. (UUM-22228), Mono: Improved the performance of large struct copies. See in Glossary. Graphics: Added: New Foveated Rendering API on the command buffer interface. (1431169), Particles: Corrected sub-emitter simulation to ensure particle ribbons are connected in the correct order.
Memory usage is also more predictable when using larger lightmap sizes. Scripting: Added: Added new UnsafeUtility.MemSwap function which can be used to swap two memory blocks of the same size. (ARFB-190), URP: Fixed an issue with 2D Spot Light artifacts in light. Burst: Domain completed stall when switching between debug/release scripting modes when burst compilation is needed for items in the new domain. What was the actual cockpit layout and crew of the Mi-24A? error getting spammed in certain RDP scenarios. Previously intialization was too late (ad HDRP pipeline constructor). URP: Disabled support for using Depth32Stencil8 format on Android due to crashes. 2D: Added options to create WhiteBox Tile Palettes. (UUM-11771), HDRP: Fixed an issue with APV debug max subdiv after having a new bake with higher subdiv level. Rigidbody2D.AddRelativeForceY() method to allow adding relative force to the Rigidbody2D velocity Y component without modifying velocity X component. Unity will ignore tools component. (UUM-7653), iOS: Fixed freeze on startup when URP is used with memoryless depth backbuffer. (UUM-29549), Shaders: Added a profiler marker for dynamic variant loading. GI: Optimize post processing file IO by spreading the work over many CPU threads, one thread per file. (UUM-24692). Why does my model not display proper material? The textures appear normal when viewing scenes in the editor. Editor: Fixed an issue where a test body would be skipped under certain conditions regarding domain reload. Tikz: Numbering vertices of regular a-sided Polygon. (UUM-10882), HDRP: Fixed Decal Layer Texture lifetime in rendergraph. 2D: Improved user experience for creating Tile Palettes. (1423456), Android: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers. Particles: Enabled GetTriggerParticles to always return the correct results. This rendering is resource-intensive on the graphics card. (UUM-28696) (UUM-21622) A Terrain GameObject adds a large flat plane to your scene and you can use the Terrains Inspector window to create a detailed landscape. Scripting: Fixed documentation for didStart. (UUM-6187), HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions. Graphics: Obsoleted: Marked OpenGL ES 2.0 specific enums as obsolete. (UUM-12866), VFX Graph: Fixed an issue that VisualEffect spawned behind the camera were always updated until visible and culled. HDRP: Fixed the sun direction when rotating cloud layer. Editor: Changed to title bars on Windows for editor. I have a problem in Unity where the mesh is appearing completely black.