Archmage Staff is a free mage spell every turn, so long as you dont equip any other weapons or attack with your hero. I dont know any reason why that shouldnt have worked. It works as a very cheap Mind Control except you lose the buffs but can use the Battlecry. It just takes some work to get the cards where you want in your hand. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Why is Murloc Holmes showing the new expansion card there (Solve 3 clues about your opponent's cards to get copies of them) instead of the actual Duels Murloc Holmes (Whenever your opponent draws a card, add a copy to your hand)Also; why is Old Militia Horn in tier 3 but the card is explained in the tier 4's text. I think it's only worked a few times I use it and probably isn't for everyone. Duels Updates Lunar Band has been removed from the Passive Treasure pool. Tier 5:Arctic Armor is just worse than Recycling. Treasure Pool Updates. While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Death Games is the ultimate Deathrattle Hero Power and can capitalize on quite a few minions. With Totem of the Dead being an Ultra Rare passive and completely banned in Hunter, Mummy Magic is the next best thing. Its relatively better than a normal card, but lackluster compared to treasures. A lot of decks cant afford to run too many cheap cards and/or dont really have anything that really needs to be cheated out. I used to love Duels. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. More often than not, you wont even get to the point of drawing the second one. Demon Blood got buffed and Imps are a force to be reckoned with. Since you cant have more that one weapon out at a time, its not a very optimal deck building strategy. Thats pretty limiting in some classes. 26.0.4 Patch Notes - Hearthstone Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. One treasure with a superior counterpart is Robes of Shrinking; the better one being Rhonin's Scrying Orb. Treasure Pool Updates. A deck centered around Deathrattles that summon a lot of extra minions is both accessible and supported with buckets. Ace in the Hole works well in both decks, but sometimes weapon rogues will take Deadly Weapons 101 instead for the damage spike. Loyal Henchman and Clockwork Assistant are no more than slowly scaling cheap beatsticks, but they can get pretty big late game/run. Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. Its just rather difficult to ramp up that kind of damage. I can't believe Meek Mastery is a tier 1 passive. The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. Creator Notes: I chose to take the Sr. Tomb Diver route for Secret Reno. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. With 2 minions on the board, it can be a Blessing of Kings. Elixir of Vigor has shown to be surprisingly useful. This is no doubt just a bug yet to be patched. It's completely broken. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. Eerie Stone. There's enough Big Demon support to allow this archetype to hold its own in Duels. In fact, the only reason this passive is ranked in the middle is because not all Hero Powers can use it as well as others. Theyre also a great secondary archetype for a deck so you dont have to be entirely reliant on one type of bucket. If all attacks hit face, you just dealt 32 damage to your opponent with one card. Fortunately, Hero Powers like Frost Shards and Bring on Recruits can just add stuff to your hand for the sole purpose of turning the minions into something much more useful. Illidari Strike can proc the effects of Infuse cards by itself. Send in the Scout is also a possible option. 2023 Magic Find, Inc. All rights reserved. Youd have to build a very Beast heavy deck to make it not useless. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. Hyperblaster can kill anything across multiple turns, which will make your opponent hesitate when they would otherwise play a highly statted minion. Bonecrusher and Deathstrider also fit perfectly into that kind of game plan. However, since the minion is losing its stats as a price for its cost reduction, you wont be gaining much board presence. It can be drafted as a treasure card. However, by this point in the run you should already have ways to avoid running out of steam in the first place. The only separate topics between the two will be the Hero Powers and starting Treasures, but everything else will mostly apply to both. Running only Nature spells and Elementals has proven to be really good thanks to. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. Decks that pick Shadow Mend usually run C'Thun, the Shattered as something theyre trying to build into throughout the game. Chenvaala, CThun, Ini Stormcoil, Lady Vashj, Lord Jaraxxus, Millificent Manastorm, and Patches the Pirate all now have 5 Armor at lower ranks, but their Armor did not change at higher ranks. Tiny Thimble is a regular Rush minion with vanilla stats, but gives you a Regular-Size Thimble, which is just a better Darius Crowley. This weapon also has some hidden secrets to it. At (3) mana, its pretty difficult to make impactful combos. is probably the most popular choice for the AOE Attack buff with the cannon damage acting as just a small bonus. Stargazing can be amazing, and your Hero Power determines exactly how useful this treasure is. The Bronze Signet doubles the full value of every minion you draw, but this is done in the form of card advantage as opposed to extra tempo or high impact. Unholy Gift has proven to be completely lackluster in most cases and is rarely what wins someone the game. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. But with 2 damage AOE attached to a ton of your spells makes it very difficult for your opponent to establish a board. Hello Hearthpwn users! Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. It requires a game state that doesnt happen very often in a very specific kind of deck. Even if you dont high roll getting the good Secrets, it still throws off your opponents first few turns as it forces them to either risk triggering one of them or make suboptimal moves trying to play around every possible Secret. Drag and drop items from the bottom and put them on your desired tier. The Alterac Valley hero cards are insanely strong too. Firehearts Hero Powers vary quite a bit in what they do. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Late game, Grimmer Patron can combo with buffs to create a massive self-duplicating minion. Vanndar especially abuses this with Battle Tactics. Duels So if youre behind, not even its best combo does much to help. Among the passives that were supposed to work with the Sunken City themes, the Treasures they gave them are lackluster. Flames of the Kirin Tor has improved over giving you the same mediocre spell over and over, but it still lacks the consistency as to what kind of spell youre getting. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. I recognized like a third of them from the Which Wood, if not mor. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! Or just crush someone who has it and take theirs; whichever works. Corrupted Felstone finally provides a sizable handbuff that might be worth considering. wants to keep killing minions to reset itself while Fire at Thee! However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. New Duels Passive Treasures! : r/HS_Duels - Reddit Hearthstone The Floor is Lava is a double edged sword. That being said, it isnt reliant on a specific Treasure to be useful either. Even though youre screwing with your opponents hand, you still have to be lucky to not have everything set you back even further. The main problem is the fact that the better Holy spells are generally not very expensive, so you tend to only get a few small minions. hearthstone duels treasure tier list - aidarfagundes.com.br WebMittwoch, 18:30 - 21:00 Uhr und Sonntag, 18:15 - 21:15 Uhr. Coin Pouch, Creepy Curio, and Old Militia Horn all have really weak effects for their cost, and require you to play their upgraded versions to be considered worthwhile. Passing Grades: Warrior, Demon Hunter and Druid Much like Mages and Priests, Warriors are also stuck with their primary strategy of stalling until they can kill Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. WebFirebat's Ultimate Duels TREASURE TIER LIST! Druidic Teaching is a very potent draw engine. External links PlayHearthstone HSReplay.net Categories Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. With all the hard removal in Duels, a little bit of extra Health doesnt matter very much. Plus many of Hunters better minions are Beasts, summon Beasts, or both. While some decks can take full advantage of Princesss effect, its just a really slow play. It also includes a few cheap Overload cards to have Totemic Power have its good effect active a fair amount of the time. There is a fun little Scales of Onyxia gimmick, but right now there aren't a lot of Dragon decks out there making it into the late runs. To control Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. Duels. Most people build their decks centered around their treasures. Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. Bruising is usually used with Rush and Charge minions to have them attack twice, especially Brewster, the Brutal. This can also specifically shutdown bomb Warriors most of the time. Glaciaxe is definitely the go-to starting Treasure for Sai Shadestorm. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Banana Split provides massive tempo even when used on a medium sized minion. Thats pretty much it. If your deck is resilient enough to defeat an opponent with such a magnificent blade in their deck, youll receive one for yourself! Tier 1 Passives Added Three Spell School-related Passive Treasures have been introduced in pool 1, and synergize respectively with Frost, Nature and Fire spells, Just like Vampiric Fangs,Necrotic Poison is super cheap targeted removal that doesn't lose much tempo when played. They both encourage you to play two cheap minions/spells then follow it up with a big one that acts as a giant mana cheat. Passively obtaining discounted copies of enemy minions sounds amazing, but Eerie Stone isn't perfect. My best guess is that its a bug. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Both decks usually pick Shadow Word: Void as their Starting Treasure. Both Cold Feet Pact and Ghouls Rush In are free minions, but the former has much greater snowball potential if you hold onto your corpses for a long time while the ladder is better for decks that would rather keep spending its corpses for their bonuses. Both Wildfire and Reckless Apprentice are banned in duels mode :-/. March of the Lich King Mini Set Cards List & Guide. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. The 12 Win Shaman one is thankfully unaffected. Its much easier for your minions to die than to run enough Freeze spells to gain a worthwhile amount of Armor. Well here, we have a very in depth analysis of everything in the game. The only instance of this being the go-to pick is when running Royal Greatsword for the targeted draw and being able to use it a turn early. This site works best with JavaScript enabled. Realistically, Mages are the only ones who can pull this off. Single target removal plus a 10/10 sounds amazing on one card. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. Is there something you think I missed or have a strategy you'd like to share? Killmox is technically a Legendary minion, so you can get an extra copy from. A pair of free 3/3s per Fel spell is great, but the way in which you get it is pretty slow for what you need to be able to do to keep up in a Duels game. The Mana Discounting Treasures have too minor of an effect to really make the most of it. Hearthstone Duels 12-2 Vanndar Stormpike (7073 MMR) March of the Lich King Mini Set Cards List & Guide. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. Natural Force lacks the proper spells to take advantage of it. Like Dungeon Runs of the past, we split our Treasures into these two categories. The Nature Treasures probably should be higher and I'll likely move them when I need to tweak this guide after the mini set. Its just not enough to have it take up most of your turn. It gives you just a little bit extra to play, and also triggers the effects of If you played an Elemental last turn card without having to cram a ton of Elementals into your deck to keep their effects live. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. While its usually hard to save a treasure to combo with a specific card is hard in Duels, you can reliably have, The 3 most used starting cards that take full advantage of, There are already good treasures to support Divine Shield strategies.