Mind Blast (Recharge 5-6). It might be possible for someone who touches a Qualith inscription to get a brief transmission of the authors thoughts. This is considered taboo in most Illithid Colonies, but some Colonies follow a Brainstealer Dragon instead of the typical Elder Brain. Read Thoughts. Instead, Illithids make use of tadpoles that are raised within a brine pool. Mind Flayers have very powerful psionic abilities that are the foundation of their abilities. However, it might be less adversarial and could even be a useful ally for the side of good. Hit: 27 (5d10) bludgeoning damage. These patterns are virtually indecipherable by non-Illithid creatures. Mind Flayers work diligently towards their goal of restoring their once-vast empire. You must consume at least one brain per month. A Mind Flayer that primarily feeds on Elf brains will put more emphasis on wearing elaborate robes and behaving in a certain elegant manner. Hit: 7 (1d6 + 4) bludgeoning damage. Use the standard Elder Brain statblock found in Volo's Guide to Monsters. Mind Flayers are incredibly intelligent and very well-informed. The mind flayer arcanist has advantage on saving throws against spells and other magical effects. The mind flayer magically emits psychic energy in a 60-foot cone. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). Deep black robes, skull embellishments, and breastplates are common and add to their menacing appearance. You can learn more about TMKWTD in my review. Part-time Druid, Full-time Hobo. Illithids, and other humanoids, gain certain feats when they level up. Even now, centuries later, the Gith have never stopped their pursuit. Magic Resistance. The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. Cowardly. No feats or racial traits affect these rolls. The mind passively resists this ritual if the subject is unwilling, rolling an Intelligence Save with a DC equal to your Intelligence Spellcasting Save DC provided by your Innate Psionics feature. The Illithids were slaughtered, the Nautiloids were destroyed, and every trace of the empire was reduced to dust. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) psychic damage. Is "I didn't think it was serious" usually a good defence against "duty to rescue"? The neothelid chooses one creature it can see within 30 feet of it that has an Intelligence of 3 or higher. Of course, the experiments conducted by Mind Flayers have also led to the creation of additional creatures that adventurers should be wary of. Only the mucus that drips from the Illithids skin is able to counteract this enzyme. The doppelganger makes two melee attacks. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. It then essentially replaces the brain, and forces the body into a physical transformation to an Illithid. The dragon makes three attacks: one with its bite and two with its claws. Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Conjoined by a collective consciousness . A Dragon may inherit or lose any or all of its lair actions, or gain new ones, as the DM sees fit. If a sorcerer rolls on the Wild Magic Surge table and gets a result that says they cast a certain spell, does it require the usual components? Their behavior is similar to normal Ropers, with the difference of their allegience to Illithids, their intelligence, and their psionic abilities. If they are within 5 miles of an Elder Brain, the victim's alignment changes to lawful evil, and the process cannot be reversed save from any divine intervention by a god or the wish spell. They were similar to ropers in behavior, predominately solitary, sedentary, and stationary. Over the years, these creatures have overrun the colony. If the Nautiloid is destroyed, so is the Elder Brain. After being implanted into a humanoid host and transforming into a true Illithid, they live for approximately 125 years. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A common tactic that Urophions employed was to use their psionics to stun their prey, then stretch out its tentacles, which reached up to 50 feet. The tadpole burrows into the hosts head, feeding and growing until it has completely replaced the brain and attached itself to the brain stem. The dreadnaught can fire its ballistas (DMG, ch. After each spell is cast in this manner it can't be used again until you complete a long rest. @wakinadivellir same as it means for the mindflayer I based the power off, whatever that may be. "You are merely a pawn, food waiting to be consumed by our colony! [1] [2] " Brains! The Mind Flayers mouth produces a powerful enzyme that is able to melt through the victims skull. The Tzakandi can hold its breath for 15 minutes. While underwater, the Abolithid is surrounded by transformative mucus. It only takes a minute to sign up. An Uchuulon resembles a normal Chuul, but they have a viscous mucous covering their carapace, and had sluggish movements. Only certain creatures can become Illithids, otherwise, both the tadpole and victim dies. Increase your Constitution Score by 1. Hit: 4 (1d10 - 1) psychic damage. While this link is established, you gain access to Creature Sense, which grants you advantage on Wisdom (Perception) checks involving detecting hidden individuals. Tried my best, but this is my first time with this tool. Use the above Ceremorph template with the following additions (if an ability has the same name as one used previously, it is replaced); 1/day each: dominate monster, plane shift (self only). Likewise, if the Mind Flayer is able to successfully use Dominate Monster on one of your party members, things can go bad very quickly. Either/or implies only one of the two can be cast at will. A Mozgriken has a crooked posture and only three facial tentacles, and are imbued with energy straight from the Plane of Shadow. 222), although it works well with my wizard who quite likes to exert their will upon people, communicate using the Message cantrip and counts detect thoughts as a basic way to say hello. Javelin. Dormant. A Legendary item (even if it is one that is not all powerful at the beginning) that cannot be taken away from you might slightly overpowered compared to other items (even if it requires attunement). Mind Blast. Tentacles. If they cant safely infiltrate the city, the Mind Flayers might instead focus on amplifying their Elder Brains powers to begin influencing the innocent people of the settlement that way.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_18',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_19',146,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0_1');.leader-2-multi-146{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}. While the crew doesn't leave much for diversity, the slave pens do. For instance, a Beholder that has been implanted with an Illithid tadpole becomes a creature known as a Mindwitness. They are then implanted into a humanoid creature, who then becomes an Illithid, living to a natural lifespan of 135 years. If the process is successful, you retain some of your memories and more of your previous personality, and either take on the Illithid race, but instead are classified as a Small creature, or you adopt the Gnome Ceremorph statblock. That said, the Gith would not care about the Illithids alignment and would still exterminate it on sight. Awakened. PS: I appreciate anybody reading the above, the formatting might be not the most helpful yet unfortunately. Each creature in that area must make a DC 18 Dexterity saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one. Should a tadpole go too long without being implanted, it is usually destroyed in order to prevent the creation of a Neolethid, an uncontrollable monstrosity resembling purple-worm with large mandibles. The Mozgriken has advantage on Dexterity (Stealth) checks made to hide in rocky terrain and in dim light. Each creature within 5 feet of that point must make a successful DC 12 Dexterity saving throw or take 10 (3d6) fire damage. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-banner-1','ezslot_3',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-banner-1','ezslot_4',126,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0_1');.banner-1-multi-126{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}Instead, the Qualith inscriptions psychically transmit the thoughts of the creator to the Mind Flayer that reads it by touching the inscription with its tentacles. The Doppelganger Illithid's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). To that end I am going to ask my DM if I can bring it more into the game by having it count as a magic item, and I am going to base my first proposal around the vestiges of divergence from EGtM, specifically I used Verminshroud because it wasn't a weapon and seemed reasonable in power. Innate Spellcasting. It might be fine with evil creatures of some intelligence, but its up to you if thats possibly still too cruel of a fate. Once the hosts body has been completely taken over, the new Illithid spends the next twenty years growing and being educated in the colony. Fire Ballistas. Just dont mistake a Mind Flayer that claims to be good as being entirely genuine. In colonies with access to a large food supply, they may be able to eat brains as often as once per week. Bite. The chuul makes two pincer attacks. Using their psychic abilities to control important figures in local cities (such as rulers or officials), it can be very difficult to tell just how deep an Illithid plot actually goes. If you want to get extra tactical when using a Mind Flayer, Id suggest grabbing a copy of The Monsters Know What Theyre Doing. If you're Githzerai or have the Telepathy feat, are spell components required for the spell-slot-powered castings? There are only a few limitations on what cannot become a Ceremorph, or what would have a harder time to become one within the base lore of Dungeons and Dragons, but one may create their own reasoning for their existence, their purpose, and their strengths. This deck holds any cargo the ship may need, as well as several stasis pods, and a few sets of siege weaponry should the Nautiloid require defense. Large aberration (mind flayer), lawful evil. Few Nautiloids exist, but there are some cases of Illithids trying to rebuild or replicate their former strength. While the brains that they eat give them some physical sustenance, they are primarily nourished by the psionic energy that is released in the brains final moments. It can innately cast the following spells, requiring no material components: The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Mind Flayers largely stay within their tight-knit colonies and connected to the Elder Brain. Use this template when creating a creature that you believe would survive a transformation to a true Illithid state - or for more difficult encounters. Ulitharid A very rare but powerful type of Mind Flayer that is capable of starting its own colony and becoming an Elder Brain itself. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. The progeny's Far Realm essence irrevocably alters the creature's form, turning it into an adult illithid with features that hint at its former occupant. Most of the time, they will continue . Connect and share knowledge within a single location that is structured and easy to search. While they are weakened without a connection to the elder brain, they are still formidable. An Urophion is the result of implanting a tadpole into a Roper. A New Race, and New Monsters, as well as a what the process of Celemorphosis does to an Individual when implanted with an Illithid Tadpole! These colonies exist in vast underground spaces, most notably the Underdark. The DM has already showed it possible, by letting me use it to power some kind of strange flying Illithid fish. You can cast () without expending a spell slot. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Mind Flayers have great mental stats, but they are lacking in physical abilities. Fire Ballistas. This can be enhanced by using a Mind Witness. How can I control PNP and NPN transistors together from one pin? After each spell is cast in this manner it can't be used again until you complete a short or a long rest. Ultimately, though, this progression is determined by the Dungeon Master. Everything within Mind Flayer culture revolves around serving the Elder Brain. Claw. The Mozgriken's innate spellcasting ability is Intelligence (spell save DC 9). Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Not only does the Mind Flayer gain an ally, but the partys best counter to the Mind Flayers tactics isnt on their side anymore! While it is primarily the Gith that they are on guard against, this serves them well against other foes such as Drow raids, miscellaneous terrors of the Underdark, and, of course, adventurers. Hit: 15 (3d6 + 5) bludgeoning damage. The best answers are voted up and rise to the top, Not the answer you're looking for? This trait otherwise works like the detect magic spell but isn't itself magical. My (currently level 9) Divination Wizard has been implanted with an Illithid Tadpole. In the AD&D 2e sourcbeook Monstrous Arcana: The Illithiad, p.11, asserts that most normal means are ineffective at restoring their original form:. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid crappled by the Doppelganger Illithid. (Illithid) 5e 4e 3e 2e 1e 5th Edition Statistics Size Medium Type Aberration Alignment Lawful evil Challenge rating General Information Patron deity Ilsensine Maanzecorian Vision Darkvision Activity cycle Any Diet Brains Average lifespan 125 years Homeland (s) Far Realm The Underdark Language (s) Undercommon Deep Speech Qualith Subraces Ulitharid A single batch can contain around 1000 eggs, though most of these will not reach maturity. Magic Resistance. Increase your Intelligence Score by 1. Nevertheless, it adds a dark undertone to the Mind Flayers already chilling demeanor! Though trusty spells like Magic Missile or Fire Bolt will help you lay down some damage from a safe distance. After each spell is cast in this manner it can't be used again until you complete a short or a long rest. In order to read Qualith, one must be an Illithid, or use magic that can discern the meaning. Ideally, the colony is close enough to a settlement of humanoids that there is plenty of brains to feed on but also hidden well enough that they are able to remain largely unbothered. The initial stages last for approximately a few hours as the tadpole begins eating away at the host's brain. Innate Spellcasting (Psionics). What can I say? Speed. This is uncomfortable for everyone involved in this disgusting spectacle. As an action, you can use the Illithid Tadpole to cast the dominate monster and plane shift (self only) spells (Using Intelligence as the spellcasting modifier) requiring no verbal, somatic or material components. This is where the slaves of the Illithids work, with cramped sleeping quarters. The mind flayer magically emits psychic energy in a 60-foot cone. What many players may not know is that there are many other different kinds of Mind Flayers in the world of D&D. With Mind Blast, the Mind Flayer will have no difficulty at all extracting the brain of at least one character. Description Squidlings were small, deformed mind flayers with weak, malformed limbs and oversized facial tentacles. Hit: 22 (4d8 + 4) piercing damage. Because of this, it would still be very wary of a Gith hunting party. Those that still survive have retreated to dark and secretive lairs. Each Elder Brain considers itself to be of supreme importance and would hear nothing otherwise. The warship can use its helm to move with its oars or sails. In some cases, however, an Illithid does manage to emerge from the experiment. What is Wario dropping at the end of Super Mario Land 2 and why. Illithid A vaguely humanoid shadow emerges from the darkness, towards the terrified Underdark explorer. Although your item has a less restricted version of the single spell the Wreath of the Prism bestows, yours is once per day and restrictions are originally there due to the unlimited uses of the other. Keep in mind that they are very intelligent manipulators who may even seek to cultivate sympathy before ultimately devouring your brains once they have your trust. Ranged combatants like archers are your best bet when fighting a Mind Flayer. In reality it means I ask the DM where I can go, and most likely means the group are dead and I am escaping to who cares where. An Illithid who feeds off of a humanoid brain removes an amount of exhaustion levels equal to the creature's Intelligence Modifier. Tentacles. This is a slightly modified version of the Illithid ability, in damage it is around the same value as cantrips but it is has a nice built in control effect tied to your spell save DC. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. Each floor has a circular opening an Illithid can levitate through, and other humanoids are usually kept on a lower floor, entirely dedicated to slaves. They accomplish this by slithering one of their tentacles down their throat and manipulating it as a type of tongue. Said Gith had overthrown the Mind Flayers, bringing them to the brink of extinction. Each feat will have either a race, level, or previous feat requirement in order to use, which unlocks different factors and abilities of Illithids that usually don't have mechanics, or are otherwise usually unusable by characters. There might be some minor differences, but the majority of it should be similar to what a Mind Flayer would learn from the inscription. You still consume spell slots as normal, and any critical failures on spell attack rolls cause exhaustion due to the mental burden. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it. Everything that is known about Mind Flayers diet details their consumption of humanoid brains. Only one legendary action option can be used at a time and only at the end of another creature's turn. The target recognises you as the sender and can reply in a like manner. While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. Urophions were just as intelligent as regular illithids, with psionic abilities that were nearly as powerful. Due to your advanced mind, you have several abilities most humanoids don't. It might help to avoid issues about the number of spells you can cast in a turn as it would not apply to the "using an item" action, while saying it is a straightforward casting, it would. After each spell is cast in this manner it can't be used again until you complete a long rest. An Abolithid is a creation made from performing Ceremorphosis on an Aboleth, but is extremely rare, especially the older an Aboleth is. These range from their telepathic communication to their Mind Blast ability to their ability to create thralls. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. benefits: You gain telepathy out to a range of 120ft. It can control the Nautiloid as if it were at the Helm. In addition, you no longer need to roll to resist the control of an Elder Brain, and are able to establish a psychic link with one Elder Brain at a time. As part of this move, it can use its naval ram. Mind Flayer Psion A Mind Flayer that has amplified its psionic abilities to further mimic other arcane spells in inventive ways. Due to the subjugation of the Illithids, the Mozgriken has disadvantage on frightened saving throws. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the Urophion. The reason being: In your version it might be considered "item use" rather than casting. All uses recharge after taking a short or long rest. This is a creation that originates from this supplement, and is not mentioned in any official sources. Amphibious. These benefits don't apply if another vessel crashes into the Nautiloid. This floor can hold up to 35 humanoid slaves such as humans, drow, or gith depending on the time frame. Should a Nautiloid appear in the feywild, it is likely that the Illithids on-board would collect elves and either ignore or kill Eladrin due to their ability to use the misty step spell - which could cause problems for security. A Ceremorph is known as a half-illithid, a creature that only inherits certain traits of an Illithid - but are by no means inheritly weaker than Illithids, purely due to the fact that a Ceremorph could be based off a powerful creature. This item is symbiotic living object. So, is this homebrew magic item balanced? Some might be cruel and hateful while others are more like impartial sages or living libraries of all of the information the Illithids have collected. Below is a list of effects that may happen during Ceremorphosis to Player Characters, or NPCs. Gargantuan aberration, chaotic evil. Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. This does not allow you to understand the creature if they do not speak a language you can understand. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the Abolithid. Hold Breath. This mucus indicates that the creature is healthy and well-nourished. A Tzakandi is created from a Lizardfolk, but they tend to be less intelligent than their Illithid masters. Mind Flayers are very rarely encountered alone even though encountering multiple Mind Flayers at a single time is somewhat rare. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Depending on the setting, this can include various different races. At will: detect thoughts, levitate The Essential Books EVERY Game Master Should Read, Immersive Theatre Techniques for Game Masters, Turn & Destroy Undead in D&D 5e Explained, The Ultimate Guide to Warlock Patrons in D&D 5e. These Rogues tend to be hunted down and destroyed, or reintegrated, depending on their own mental strength against the Elder Brains. If the chuul is grappling a creature, the chuul can also use its tentacles once. The Mind Witness is used as a telepathic hub for Illithid colonies, expanding their telepathic abilities for miles. Age. Piles of gold and precious gems mean nothing to them and dont serve to further their agenda. As a collective hivemind based on service to the Elder Brain, its no surprise that Mind Flayers are of lawful alignment. You can share words, images, sounds, emotions and other sensory messages. A Mozgriken's thoughts cannot be read, and the Mozgriken can see through the eyes and ears of a creature that can telepathically speak to. This kills the creature, and causes the Illithid to roll an Intelligence Saving Throw at a standard DC 10. Whenever you are near an Elder Brain or Mind Witness, you can tap into the telepathic communications within. Should I re-do this cinched PEX connection? ), Construction of some method to repel and destroy the Gith, Rediscovering the secrets of building Nautiloids, Optimizing the flow of intelligent visitors to their lair as a food source. You gain the ability to perform a 10 minute ritual on an unconscious, but not deceased humanoid. False Appearance. A Mozgriken is the result of a tadpole being implanted into a svirfneblin gnome, then being subjected to a psionic ritual. . The mind flayer arcanist is a 10th-level spellcaster. Youll have a hard time not letting out the classic mad scientist laugh when you plan the encounter with this books help. Armor Class 15 (breastplate) Hit Points 127 (17d10 + 34) Speed 30 ft. Proficiency Bonus +4 . If you roll a 20, the resulting Mind Flayer is considered an Ulitharid, and either adopts the Ulitharid statblock, or gains the Ulitharid Feat listed within this supplement. (Requirement: Illithid Race, spellcasting ability). The ship drops a bomb at a point directly below it. Theyre terrifying but also just oozing with so much lore. These ships were used extensively while the Illithids lived in the Astral Plane, travelling from world to world in their travels of conquest. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Jettison. You can speak, read and write Common and one other language of your choice. This isnt ideal, but it will be able to survive in such conditions. At DC 15, they gain one major memory. The mind flayer magically emits psychic energy in a 60-foot cone. You always have these spells prepared and they do not count against the number of spells you can prepare. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. You harbor a wellspring of psionic energy within yourself. It can innately cast the following spells, requiring no material components: Hit: 15 (2d10 + 4) psychic damage. You can grapple creatures and hold small trinkets with your tentacles. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. Sometimes, a Mind Flayer Colony achieves the unthinkable. Paralyzing Slime. After all, its primarily the psionic energy that is possessed by intelligent creatures that Mind Flayers rely on for nourishment. Scarecrow in D&D 5e | Lore, Tactics, and Survival Guide, 12 Monsters That Will Instantly Kill Characters, Medusa in D&D 5e | Hearts as Hard As Stone, Necromancy Wizard in D&D 5e | Full Subclass Guide, Psi Warrior Fighter in D&D 5e | Full Subclass Guide, Using and Managing the Wizards Spellbook in D&D 5e, 9 Personal Touches For GMs To Bring Your Game To Life, Way of the Astral Self Monk in D&D 5e | Full Subclass Guide, The Carnival Games of the Witchlight Carnival (Plus Homebrew Games! It's exactly what you might imagine: a single colossal brain that every Illithid in the colony is linked to. Its spellcasting ability is Intelligence (save DC 15, +7; {"diceNotation":"1d20+7 . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. While the brains of intelligent creatures are used to create more of their kind, Mind Flayers also rely on brains as a food source. Destroying a tendril deals no damage to the Urophion, which can extrude a replacement tendril on its next turn. For centuries, the Gith were enslaved by the Illithids until they eventually rose up against the cruel, tentacled tyrants. Mind Flayers goals are entirely dependent on that of the Elder Brain that controls them. They implant a juvenile illithid inside a victim's skull, where the tadpole shaped offspring eats the creature's brain. Shadow Camouflage. You have a number of these dice equal to twice your proficiency bonus. Because of their method of operating, they can pretty easily be inserted to just about any campaign without it feeling overly forced. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. "A Vestige of Divergence typically remains dormant until its wielder achieves 9th level. Tendril. If a creature communicates telepathically with the Abolithid, the Abolithid learns the creature's greatest desires if the Abolithid can see the creature. 8). They now dwell within the Underdark, preying upon the various races kept within - usually the Drow. Consider changing the following for mechanical reasons and transparency, As an action, you can use the Illithid Tadpole to cast (). The Doppelganger Illithid has advantage on saving throws against spells and other magical effects. Multiattack. If the DM agrees, you may choose among these feats so long as you meet the requirements. Tentacles. Multiattack. NEOTHELID - 5e stats.