Respawns both hands at 33% of Head HP. Healer guardian's orbs now last for 5 seconds instead of 10. The Dungeon Guardian is an enemy resembling Skeletron's head that guards the Dungeon against intruders. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. Calamity takes the boss's health on multiplayer and multiplies it by a scalar to reduce it. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. Decreased the speed of Revengeance Mode hands. If it is greater than half of the maximum velocity, it is set to 100%. DG - Dungeon Guardian. When the Core enters phase 2, it will teleport near the player every 6 seconds and circle while firing abyss orbs towards them. Below 20% health, gains a new dash pattern, charging 3 times, teleporting, and then 4 times before repeating the cycle, and stops spawning Cthulhunados. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path. While active, the Revengeance Mode icon will be shown on the Difficulty Indicator. Homing Skulls, despite their name, have poor homing abilities. Now less aggressive when in the Underground Crimson. If two Mechanical Bosses have been defeated: The Mechanical Boss has no stat adjustments. Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect.
No longer becomes invulnerable outside the Hallow or Underworld. Retinazer's first dash will release several homing darts that inflict 124 damage. Nerfed main Profaned Guardian health from 102,500 /, Nerfed rock Profaned Guardian health from 40,000 /, Nerfed crystal Profaned Guardian health from 25,000 /, Decreased Boss Rush base health from 2,650,000 /. Several vanilla items' tooltips have been changed. Now fires skulls more often in Death Mode. Dungeon Guardian - Calamity Mod Wiki Wikis Advertisement Calamity Mod Wiki 2,779 pages Explore Navigation Items NPCs Portals Sign In Register Dungeon Guardian Redirect page View source tgc:Dungeon Guardian Community content is available under CC BY-NC-SA unless otherwise noted. When the phase begins and at regular intervals afterwards, the Profaned Rocks surrounding the Guardian Defender will detach, then launch themselves at the player in an attempt to hit them. Terraria Wiki is a FANDOM Games Community. HP increased to 171,200 (468,000 post-Moon Lord). If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. When 6 or fewer Creepers are remaining, they become immune to knockback. Damage per hit is nearly irrelevant for this fight, as any weapon hit gets reduced to 1 or 2 points of damage. In multiplayer, it can simply be lured out by another player. Without any obstacles on their path or when using a flying mount, a player could move a horizontal distance of roughly 2600 feet with this accessory before losing all speed. However, if the boss is travelling at 70% of its maximum velocity, the percentage would be 100%, not 140%. Healing stars are 33.33% less likely to spawn. The fiery main Guardian is immune to all damage until the rock Guardian and the crystal Guardian are defeated. This must be done at night or Skeletron will not spawn. Charges more quickly and more randomly in phase 2. In Expert Mode, enemies will not spawn in towns. It is significantly more aggressive, attempting to ram into the player whenever possible. Hand attacks have much more velocity and quicker acceleration. This prevents the player from easily spawning Dungeon Guardians. Similarly, the Portal Gun can be used such that the player is always teleporting, which will make it nearly impossible for the Dungeon Guardian to hit them. This page was last edited on 7 April 2023, at 22:39. Some bosses drop differing amounts of money. During Phase 2, it can charge directly at the player after a telegraph where it changes to a blue color, additionally summoning lightning from above. Although virtually impossible to do on-tier, if the Guardian Defender is somehow defeated before the Guardian Healer (such as using an endgame weapon), the Guardian Commander will remain in its first phase until the Healer is defeated as well, upon which it will instantly skip to its final phase. Swapped the sprites for the main and rock guardians. If not managed in time, the damaged blocks will catch fire and burn their surroundings. Can now respawn all four of its hands at 33% health in Death Mode. Prime Laser no longer shoots in a cone of spread; it alternates between firing single lasers and laser circles. When the head reaches 33% health, both hands will respawn. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode. If the player strays too far away from it, it will create a portal near the player before teleporting there and charging at them. Breastplate now grants 5 defense (instead of 3) and increases rogue crit chance by 3%. Periodically, the Defender will switch sides by moving underneath the player, firing at them during that time. This deals immense damage and is capable of destroying every block. In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. When below 55% HP, three bursts of Ancient Lights are fired instead of two. If Spazmatism is defeated first, its laser attacks become much faster and it will dash 4 times, releasing homing darts on the first and last dashes. Guardian Commander and Guardian Defender swap sides more often. Buffed rock Profaned Guardian DR from 25% to 40%. Up to five (5) Amiibos can be used in any given system day to generate a reward. For four players, 64% of health is contributed per player, totaling 256% of base health. The speed of Dungeon Guardians and any other enemies with the Dungeon Guardian AI (Skeletron and Skeletron Prime during the day) have been buffed to move faster when flying in clear air. Now vulnerable to cold and water debuffs, but resistant to sickness and heat debuffs. A maximum of 2 can exist at once. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. Total HP increased to 176,400 (224,190 in Master Mode). for 4 seconds. Nerfed Guardian Commander health from 70,400 /, Buffed Guardian Defender health from 31,250 /, Buffed Guardian Healer health from 21,875 /, Nerfed Main Profaned Guardian health from 76,875 /, Buffed Rock Profaned Guardian health from 30,000 /, Buffed Crystal Profaned Guardian health from 18,750 /. The freed head cannot inflict contact damage. Several vanilla enemies and bosses are now immune to. Multiplayer scaling of bosses' health is decreased. Changed Main Profaned Guardian contact damage from 140 /, Buffed Main Profaned Guardian Flare Dust damage from 140 /, Nerfed Rock Profaned Guardian contact damage from 110 /, Nerfed Crystal Profaned Guardian contact damage from 90 /. Flying speed in phase 2 increased, and attempts to fly further above the player. Spawns Happy Phantom Spirits at 33% HP, and moves much faster at 10% HP. The head is now vulnerable in phase 2 with 28,050 HP, changes its movement pattern and starts firing explosive fireballs when the body is under 44% HP. https://terraria.wiki.gg/wiki/File:NPC_Hit_2.wav, https://terraria.wiki.gg/wiki/File:NPC_Killed_2.wav, https://terraria.wiki.gg/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, https://terraria.wiki.gg/index.php?title=Dungeon_Guardian&oldid=869415, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, However, the Dungeon Guardian is only immune to Bleeding on, Dungeon Guardian is immune to the defense-ignoring effect of the. When trying to outrun it with Asphalt Blocks, the Dungeon Guardian will chase the player down and keep a certain distance near the player until the player stops or if it goes through blocks. Summons 25 Creepers.
Skeletron - Official Calamity Mod Wiki Decreased the maximum speed of hands in Revengeance Mode. Nerfed the health multiplier of the hands from. All three Guardians now despawn if brought out of the Hallow or the Underworld for too long. Fixed them being unable to despawn properly.
Dungeon Guardian Burden Breaker drop : r/CalamityMod - Reddit In every new player's inventory, there will be a Starter Bag and Revengeance. The Starter Bag contains numerous useful items and can be opened to help speed up the beginning of the game. Moves and jumps faster. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Its head spins clockwise when the player is going left and counterclockwise when going right. Allows usage of Death. Projectiles now have more descriptive names. A Rod of Discord or Rod of Harmony may help with turning around at the world's edge. The source of the darkness that has appeared time and again throughout Hyrule's history. If the Guardian Commander is defeated first, the other two Guardians will instantly die. When all limbs are killed, it spins in circles near the player before every spin attack after the first, shooting Cursed Skulls. Holy Crystal Shards have twice as much random spread. Inside the Starter Bag are also Death and Malice, which each activate more challenging difficulty modes that can be toggled on and off, but only while Revengeance Mode is active. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. All 3 guardians are no longer immune to Astral Infection, Celled, Dryad's Bane, and Oiled. Spazmatism breathes Shadowflame Breath instead of Cursed Flames in phase 2, which inflicts the Shadowflame debuff, and has 16% more damage than the Cursed Flames. Teleportation occurs more frequently after its hands have been defeated. Calamity Ganon is one of the monsters in The Legend of Zelda: Breath of the Wild . The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. Is protected by a ring of Profaned Rocks that orbits around it, which block projectiles and deal damage on contact. Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. "The very walls of that place are cursed further still.".
Profaned Guardians - Calamity Mod Wiki Periodically fires a lifesteal laser at the player, completely restoring all Guardians healths if it hits. HP increased to 51,840 (66,096 in Master Mode). When a full set is equipped, it grants the player 3 defense and 5% increased rogue damage and 10% increased rogue velocity. While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. Purchasing Teleporters from the Mechanic / Steampunker NPC and laying them out apart from each other can be a viable strategy. A lethal sentry that stands watch over the Dungeon's gates. Deals no contact damage unless dashing. The item can also be crafted at any Altar and does not have any ingredients. The Head gains 8 defense per limb alive. The Dungeon Guardian can drop Hearts and Stars, like all common enemies. Helmet now grants 3 defense (instead of 2) and increases rogue damage by 3%. In addition, it will also target any other players in the vicinity of the player who entered the dungeon. It holds three rune slots that help to indicate which Calamity Mod world difficulties are currently enabled: All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity.
Dungeon Guardian - Terraria Wiki In Normal mode, all enemies have 20% less HP and attack damage. Copies the movement of the Guardian Defender and shoots single. If the player exits the Hallow or Underworld for more than 5 seconds during the fight, the guardians will become more aggressive and fire more projectiles more often until they return. The Dungeon Guardian will override all Dungeon spawns, so the. All Guardian attacks can partially damage blocks. True Eyes of Cthulhu stick closer to each other and their attacks are synced. In Phase 1, spawns a Cosmic Guardian after reaching 90% HP and two more after reaching 68% HP. Probe-less parts have 10 less defense. This page was last edited on 10 April 2023, at 19:36. When below 70% HP, it can fire blue lasers which inflict Electrified for 1 second. Ancient Lights are much faster, are indestructible, and inflict the Holy Flames debuff for 3 seconds. Ancient Dooms fire 8 projectiles in the cardinal and ordinal directions which are faster. The main guardian no longer gains increased spear fire rates in Death Mode. Guardian Healer releases 3 rings of stars instead of 2. Guardian Commander and Guardian Defender slow down for a randomly shorter duration after charging, and charges 1-3 times in a row instead of twice. The Ceaseless Void boss is also summoned and fought within the Dungeon. Spazmatism shoots Cursed Flames faster in phase 1. Skeletron is made up of three segments, two hands and a head, all of which can go through blocks. Weapons with a high rate of fire or splash damage are preferable, in order to compensate for the reduced damage.
Dungeon Guardian bug, Calamity : r/CalamityMod - Reddit Don't move around too quickly, as this will likely lead to you ramming into the many projectiles the Guardians fire. At 5% health, the Proflamed Guardian enters an extreme desperation phase where it flees the scene as fast as it possibly can. It is summoned by speaking to the Old Man at the Dungeon's entrance and selecting the "Curse" option at night. Deals 15% more contact damage during phase 2. However, high critical chance is crucial, as critical hits can tremendously speed up the fight. Spazmatism's flamethrower has a longer range in this state. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. Nerfed base Boss Rush health from 2,500,000 to 1,300,000. Healing stars are 25% less likely to spawn. Profaned Guardian (Defense) is no longer immune to Oiled. In Expert Mode or Master Mode Dungeon Guardians have no mode-exclusive drop, but they do have double (triple) the health (and damage). The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs. Renamed "Profaned Guardian" (Rock) to "Guardian Defender". All three Profaned Guardians spawn at the same time.
Profaned Guardians - Official Calamity Mod Wiki Ancient Doom attack can always be used. The main guardian's spears now last for half as long, but can now pierce through the player and can pass through tiles for a few seconds. The Dungeon Guardian is statistically the strongest enemy in Terraria (if not counting invincible enemies), and only spawns when you move below -3 (underground) depth in the Dungeon before defeating Skeletron. Its attack frequency will increase as its health lowers. The reason for the Guardians attacking the Archmage is unknown. Calamity Mod Wiki is a FANDOM Games Community. After Moon Lord has been defeated, its health and projectile damage are buffed. For three players, 72% of health is contributed per player, totaling 216% of base health. Skeletron does not spawn on its own. The Cosmic Guardians can't hurt the player and the player can't hurt it for 3 seconds. It is possible to survive one or two successive hits in Expert Mode (without utilizing damage-negating effects like the Black Belt) by having maximum defense and damage reduction. https://terraria.wiki.gg/File:NPC_Hit_52.wav, https://terraria.wiki.gg/File:NPC_Killed_55.wav, https://terraria.wiki.gg/File:Item_20.wav, https://calamitymod.wiki.gg/index.php?title=Profaned_Guardians&oldid=209126, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. Moves faster, can perform diagonal dashes below 80% HP, missiles travel faster and spawns more projectiles. When Calamitas is below 70% HP, she charges at the player twice following her fireball and laser attacks while no brothers are alive. Can no longer fire homing skulls while either of his hands are alive. Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks. The Guardians are also summoned during the fight against Providence, where they will not attack but instead provide buffs to the boss while active. The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars. Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a, In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. During its spin attack it will pause shooting skulls. Acceleration increased, and tries to stay further away from the player. Size of Cthulhunado and its Sharkrons increased. The main guardian now varies its spear attacks and uses spears more frequently at lower health. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. Summons a horizontal wall of evenly-spaced mushrooms above itself that fall downwards after the third jump in its jump cycle. Fires seeds, moves faster to catch up to the player and belches lingering spore clouds that spread out over time when all tentacles are dead.
Dungeon Guardian - Official Terraria Wiki Faster projectile speed. To see those, click here. Moves much faster in phase 2 and takes less time to teleport, but can no longer summon enemies when reeling back. Dungeon Spirit. The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. In phase 3 Spazmatism performs the flamethrower attack for less time, stops to hover below the player and fire semi-homing Shadowflame Fireballs, then charges four times. Enemy spawn rates are boosted by 17.65%.
Providence, the Profaned Goddess - Official Calamity Mod Wiki The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. for 10 seconds. Time window to defeat the illusions decreases as the Cultist's health decreases. Guardian Healer fires 16 Holy Crystal Shards instead of 14. Dungeon Guardians will adhere to the same. They almost always take distance before trying to hit the player, as if Skeletron was building momentum. Those who are deemed unworthy to enter shall not pass! Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. Charges are faster in velocity and occur more frequently. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 165,000. Total HP increased to 206,805 (1,034,025 post-Providence). Calamity Mod Wiki is a FANDOM Games Community. Lasers are no longer fired in a random spread, and are instead fired in a stream starting from the head and ending at the tail. Some of the stars it releases will be green stars that heal the player for 50 HP on contact. Now gains 99.99% damage reduction while any of its hands are alive in Revengeance Mode or above. Visit. Head and hands no longer take 85% damage from Gael's Greatsword's projectiles. Nerfed the defense guardian's spear damage from 120 to 80. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes. As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks. If the Dungeon Guardian is going through blocks then its speed slows down. 1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. The Perforator Hive shoots more projectiles and hovers at the player's height in an attempt to ram them. Rock and crystal Guardians no longer drop money. The Revengeance Mode icon as seen in the Difficulty Indicator UI. Decreased main Guardian minimum coin drop amount from. If enraged during the night, she gains a massive defense boost. Renamed "Profaned Guardian (Crystal)" to "Guardian Healer". Due to this, it is simplest to fight the Dungeon Guardian on a Classic world to save time, money, and further troubles. How to Farm Dungeon Guardians SUPER EFFICIENTLY! The defense and healer guardians now take up 3 NPC slots instead of 10. Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective. During the laser portal attack, the Ceaseless Void additionally summons a set of four invincible Dark Energy projectiles, which orbit around the spot they're spawned from, the size of the orbit varies between each of the projectiles, and they will disappear shortly after being spawned. Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge. The battle will progress when the Guardian Defender is defeated. Decreased the speed of the main Profaned Guardian. The Guardian Defender has a 100% chance to deflect projectiles, making all classes except for. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. Enters phase 2 at 75% HP and phase 3 at 25% HP. Nerfed the healer guardian's health from 40,000 /. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. skeletron Prime is a Hardmode mechanical boss which is essentially a more difficult version of skeletron.It consists of a head and four arms, but, similarly to skeletron, only the head needs to be defeated to defeat the boss. She slows to a stop upon firing the first ray. Can no longer fire homing skulls immediately after spinning. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively. If the player has the Otherworldly Amulet in their inventory, the Alchemist will start selling Celestial's Particle, which is a material used in various crafting recipes. Now enrages when leaving the Crimson instead of fleeing, causing the Brain and its Creepers to move much faster. During sub-phase 3 it does 5 rapid chain dashes. "Rather simple constructs, extensions of the Profaned Goddess' power.". Laser bursts are capped at 3 shots, and deal more damage. All three guardians are now immune to all debuffs. When the Head reaches 33% health, every other spin attack is replaced with a barrage of homing Martian Missiles, the Cursed Skull attack only occurs before Martian Missile attacks, and the spin attack duration is reduced by 2 seconds. The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point. The Dungeon Guardian has a map icon. Speed while spinning is increased, also increases as it loses more health. Retains similar behavior to the previous phase, but can now also reposition by flying above the player. After reaching 75% health, it will attack 2x as fast. The Dungeon Guardian is an enemy resembling Skeletron's head. All items with a max stack size of 99 and all types of.
Otherworldly Amulet | AlchemistNPC Wiki | Fandom It will appear in order to kill the player as soon as the dungeon music starts. Accessories offering dodge abilities can likewise help. Outlaw Hat now increases rogue damage by 3%. Total HP increased to 21,567. It then releases two rows of Brimstone Darts perpendicular to it, which move slowly before accelerating. Teleports more frequently based on distance from the player. Total HP increased to 8,220. Profaned Guardian (Crystal) will now inflict Holy Flames for 3 seconds instead of 5. Buffed Boss Rush damage modifier from 1.25x to 1.75x. In Expert Mode or Master Mode, Dungeon Guardians have no mode-exclusive drop, but they do have double / triple the health (and damage). Total defense granted is now 36/55/40 (instead of 31/50/35), The Fire Gauntlet's melee speed and damage have been increased from 10% to 14%. When the Head reaches 66% health, all limbs still alive are instantly destroyed, and the head itself is able to fire circles of lasers while spinning. At 10% health, the Proflamed Guardian enters a desperation phase where it attacks 80% faster and constantly uses all 5 of its attacks at once. Being close to Signus will cause the screen to get darker. Their name was also a reference to. Most of the following tips assume taking a late-game or endgame character to a fresh world where the Guardian can still be summoned, as they involve items that can only be obtained after defeating Skeletron (if not the Moon Lord). Enters phase 2 at 70% HP and phase 3 at 35% HP.