Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. This effect stacks up to 3 times and persists for 1d4 rounds. You become immune to fire damage, but gain weakness to cold and holy damage. Option 2 You bound a part of your soul to the ring. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Pathfinder: Wrath of the Righteous Review - IGN You also get a +1 insight bonus to AC against outsider creatures. Option 2 +2, speed, can never become flat footed. Ch. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Inside, interact with the statue, which will make Kyado very nervous.. Other Pathfinder Wrath of the Righteous Guides: Unique Items List; Cheats (Trainer and Mod) Secret Ending; All Pathfinder WotR Guides; Unique Items List. A successful fortitude saving throw (DC 36) halves the damage. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Core Of The Riddle Solution [], ContentsIvory Sanctum Buttons Puzzle SolutionsMinotaur: The Buttons & ClueMain Chamber: Buttons and ClueNorthern Exit Ivory Sanctum Buttons Puzzle Solutions Minotaur: The Buttons & Clue You have to first slay the [], Obscure details of exactly how certain feats work or function when using multiple characters. Pathfinder Wrath of the Righteous Best Rings Guide Option 2 +2 enhancement bonus to charisma. Ancient Elvish Texts. This effect lasts 1d3 rounds. There are a few other crossbows that are quite good, but Mythslayer is still the best one among: Rolling Thunder. 8 Likes Taggie September 26, 2021, 9:04pm 2 Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. However, after this the ally dies again. Bardiche/Heavy Pick (both options come with same enchantments) . Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Please see the. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Pathfinder: Wrath of the Righteous review | PC Gamer Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Is it possible to add the names of the completed items to the list? Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 1 +5, made of crystals and can be worn by a druid. Greater rods can be used with spells of 9th level or lower. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Espaol - Latinoamrica (Spanish - Latin America). Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 1 Bugged. They also gain a +2 circumstance bonus on attack rolls against this target. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. If you are hit, this bonus resets. Pathfinder: Wrath of the Righteous All Relics Restored in Crusader Mode Pathfinder Wrath of the Righteous Wiki | Official P:WotR Wiki Option 1 The owner can activate this item once per day. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Option 1 +6 enhancement bonus to charisma and intelligence. You can find them throughout the game by completing different quests,. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.). Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. The amulet also increases the DC of spells with sonic descriptor you cast by 2. 20 units per day. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 3 +2 enhancement bonus to intelligence. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 2 +5, made of crystals and be worn by a druid. 20 units per day. Option 2 +2, speed, can never become flat footed. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. Option 1 Bugged. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. (Not clear if both intelligence and strength both grant a damage bonus.). All critical hits against this creature deal additional 3d6 piercing damage. A successful fortitude saving throw (DC 36) halves the damage. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Wrath of the Righteous. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. If an attack of opportunity was a critical hit, the enemy is staggered. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Maddening Gaze: As a swift action, you can look in a certain direction. A successful saving throw negates the blindness and halves the damage. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! They can enhance your character's skills, racial abilities, class abilities, or other statistics, enabling you to further customize them. The enemy also suffers -2 penalty to all saving throws until the end of combat. Option 2 You bound a part of your soul to the ring. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). All rights reserved. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 2 +3, radiant. . The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. If you are hit, this bonus resets. You have total concealment against the outsider under this effect. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. You are set! Unsure if this will come out as a club or not.). The wear also gains a +1 insight bonus to attack rolls against outsiders. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. 20 units per day. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Instead it deals (1d6 + 1 per two caster levels) points of damage. You have total concealment against the outsider under this effect. Option 1 +2 enhancement bonus to constitution. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Pathfinder Wrath of the Righteous Relics Copy of Sheet1 Soulshear Glaive,+3, Adamantine,+2 daily uses of lay on hands, fervor and channel energy. By clicking View Page, you affirm that you are at least eighteen years old. You become immune to fire damage, but gain weakness to cold and holy damage. To obtain it I had to add the relic to my inventory through toybox. x4 bus timetable peterborough to corby how to import functions from another python file in jupyter notebook; the string s is initially empty the following can be performed on a any number of times super singer senior season 7 all episodes; log2 fold change negative solidsquad download; curtain rod brackets ikea Option 1 +5, made of crystals and can be worn by a druid. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Option 2 +3, +2 morale bonus to dexterity. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. All trademarks are property of their respective owners in the US and other countries. If an attack of opportunity was a critical hit, the enemy is staggered. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Intimidate him and he'll tell you about a witch named Zanedra who threatened him. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. This bonus can stack up to +5. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Pathfinder: Wrath of the Righteous Unique Items & Locations The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Play crusade 60 days straight until you have 1-2 fortresses left. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Thats all we are sharing today in Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Todeshund, Your email address will not be published. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. (Shows as a flail, even if choosing a club. Find this claw in Leper's Smile and the Storyteller will direct you to Terendelev's Lair, where the Golden Dragon Mythic Path is unlocked. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Option 2 These glasses are made of very thick crystal. In this guide it should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. The effects of multiple applications of this ability do not stack. 20 units per day. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. The wear also gains a +1 insight bonus to attack rolls against outsiders. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Pathfinder: Wrath of the Righteous - Where to Find the Storyteller Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Pathfinder magic items for mounts - ozp.vida-brautatelier.de Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. The first two will have additional quests "Ranhild's Day" and "Unconquered Spirit" for you. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. This shield also deals additional 2d8 points of holy damage to undead creatures. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Pathfinder: WotR - How to Strengthen The Crusade Army - ScreenRant Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Opening | Pathfinder Wrath of the Righteous Wiki Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. A successful fortitude saving throw (DC 36) halves the damage. Queen's Gratitude. Head downstairs and interact with the sarcophagus. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. If you are hit, this bonus resets. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. This effect lasts 1d3 rounds. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. 2 Item Locations. The wear also gains a +1 insight bonus to attack rolls against outsiders. A new CRPG based on the Pathfinder TTRPG and sequel to Pathfinder Kingmaker! Under its effect, all your fire spells deal additional 2d6 unholy damage. The enemy also suffers -2 penalty to all saving throws until the end of combat. He then gives the treasures to you. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 2 +2, this weapon glows with an invisible flame. Pathfinder Wrath of the Righteous Seelah Quest Guide. Manually download the mod archive (.zip), and install it through UMM. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. Option 2 +5, made of crystals and be worn by a druid. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +6 enhancement bonus to charisma and intelligence. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. (Thanks, Haaru.). Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. 20d6 damage on first sneak attack per enemy anyone?). More Relic Info - Nexus Mods :: Pathfinder: Wrath of The Righteous If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Each hit any of these weapons deals additional 3d6 unholy damage. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Option 2 +2 enhancement bonus to strength. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Save my name, email, and website in this browser for the next time I comment. Option 1 The owner can activate this item once per day. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. The creature is staggered and loses 1 hit point each round. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. I will try to update this later. However, after this the ally dies again. Want to. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. This item will only be visible to you, admins, and anyone marked as a creator. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); All content cited is derived from their respective sources. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. Opening Information This bonus can stack up to +5. The amulet also increases the DC of spells with sonic descriptor you cast by 2. (Not clear if both intelligence and strength both grant a damage bonus.). For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. 20d6 damage on first sneak attack per enemy anyone?). 20 units per day. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. To obtain it I had to add the relic to my inventory through toybox. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines.
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