Byakhee, Cthugha, Children of Ithaqua, Dwellers in Darkness, Ithaqua, Lurker at the Threshold, Of Evill Sorceries Done in New-England of Daemons in no Humane Shape, Snow Thing, Tcho-Tcho, Zhar & Lloigor, and Zvilpogghua copyright 2020 the Estate of August Derleth. As such, cultists often bear scars of injuries and bite marks. Regenerates 25 hit points per round (death at zero hit points). TYPICAL PHYSICAL MANIFESTATION: VORVADOSS Other names: Gsort-hotogga, the Sleeper of Ravormos, That Which Hears All. Inner Warmth: grants immunity from the cold. With this entity sent forth to meter out death and punishment to those who would cross, harry, or injure the Unspeakable One in some way. One doubts that such rites have changed much in the modern era. Zu-che-quon, the ever dark Sanity Loss: 1D6/2D10 Sanity points to experience a manifestation of Zu-che-quon. There are no credible accounts suggesting it has been summoned to Earth as yet. Combat Attacks per round: 2 (melee) or 1 (hold and drain) May use its hand and feet to crush, kick, punch, and so on, or its lamprey-like face tentacle to bite. (Great Old One) The painting depicted a black wall of slime, oozing and quivering and glistening in an unwholesome light cast by a crescent moon. Such individuals are likely to undergo sudden personality changes, become cold to the rest of humanity, and may seek to educate others in matters of cosmic truth. DAGON & HYDRA Statuettes: those who handle a statuette of Cythulos may fall under its spell if failing a POW roll. It is uncertain whether any who find Abhoth survive the encounter. Certain shrines to Tsathoggua may contain effigies of Ghizguth. This two-volume collection is packed with ideas, concepts, and insights to immerse your scenarios and campaigns deep in the heart of the Cthulhu Mythos. While the Brotherhood pays due respect to The Beast, its high priests and priestesses view the form as the unleashed primal cosmic majesty of the Black Pharaoh. Magic is the only effective means to dispel, limit, or kill portions of Hastalk; such eventualities are the consideration of the Keeper. Pseudopods may be targeted and will be severed if suffering 6 damage, although the entity simply regrows new ones on the following round. Others prefer a subtler approach, acting to undermine the good work of others or those of rival cults, entrap cooperation through blackmail and scams, and generally sow the seeds of failure to hasten the end of things. Grab (mnvr): grabbed by a tentacle, the target suffers 3D6 crushing damage per round thereafter. il-richiamo-di-cthulhu-gioco-di-ruolo-guida-di-petersen-agli-orrori-lovecraftiani 1/1 Downloaded from cgm.lbs.com.my on June 3, 2022 by guest Through Ultan's Door Unboxing. Lastly, if all of that sounds like too much work, chose an entry in this book and rename it (no one will ever know). Whether the deep ones have links to the Deathless Masters is unknown, although the possibility seems quite likely. Upon his forehead is painted a radiant eye, sometimes open and sometimes closed. Yu-mengtis is a repellent entity, believed to share some kinship with Ygolonac (which, at times, it seems to vaguely resemble). The priesthood 186 DEITIES OF THE MYTHOS crackle of static, as well as a distinctly alien coldness emitted by the entity. Thus, humans who fail to succeed with an Extreme POW roll suffer a penalty die to all actions other than self-preservation (combat is unaffected, although the object of ones attention may be an illusion provoked by their mind attempting to make sense of their environment in the presence of the Old One). Feed: the grabbed victim is pulled into the Old Ones body, where its many fur-like tentacles pierce the skin and begin to suck blood (1D6+1 damage per round)see Hunger page 182. Of course, some clever investigators may find a way to harm a Mythos deity and such wounds will be felt and reacted toconsider it like being stung by a waspthe entity will seek to be rid of such nuisances. Consider each of Nyarlathoteps avatars as possessing a different facet of its being, each exemplifying a certain personality and goal, and use this to differentiate this horrors appearances accordingly. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom. Encounters Of all the deities of the Cthulhu Mythos, Nyarlathotep is the one most likely to actively interfere with the workings of humanity, appearing in a human-seeming guise or otherwise to sow the seeds of chaos and despair. Fighting Bite Cast web (mnvr) 60% (30/12), damage 2D6 50% (25/10), damage 1D6+2 plus venom (see above) 80% (40/16), Hard Dodge roll or entangled (see above) Armor 12-point chitin and fur; 8-point underside armor, which may be targeted during an attack (imposing a penalty die). With its beard of snake-like arms, each able to extend some distance from its body, one may come to face to face with such extremities, believing them to be great serpents, and only come to comprehend their attachment to the greater entity when later seeing it fully. CON 275 SIZ 175 DEX 60 Hit Points: 45 Damage Bonus (DB): +4D6 Build: 5 Move: 8 Combat Attacks per round: 2 (bite, gore) or 1 (trample) May use its mouths to bite and tusks to gore and tear up to twice per round, or may charge and trample once per round. Hit Points: 56 Damage Bonus (DB): +1D4 Build: 1 Move: 9 Combat Attacks per round: 1 (unarmed or weapon, or overwhelm mind) May use unarmed or armed attacks (usually a sword), or, if revealing its true form, may use its Overwhelm Mind power. Some humans and aliens (mi-go) have managed to experiment with the milk so as to produce a stable solution that can produce and replicate beneficial effects (which tend to go awry). One of the three great gods of Hinduism, Siva is a living god. SPIDERS IN MYTH AND LEGEND Spiders have featured in numerous human legends and beliefs throughout history. The insidious blood of the entity has a way of fueling horror, and may be found as the root cause for all manner of calamities, from corrupted drugs to strange and bizarre health affects not unlike those sometimes bestowed by Shub-Niggurath. Black Sutra, Cthonic Revelations, Madam Yi (avatar of Yidhra), Uralte Schrecken, Yhath, Yidhra, and Yolanda (avatar of Yidhra) copyright 2020 Walter C. DeBill, Jr. Used with permission. A few human worshipers or followers, who tend to be solo operators inflicted with some shard of cosmic insight into the reality and being of Cxaxukluth. Share. 72 80% (40/18), damage 6D6 60% (30/12), damage 1D6+6D6 70% (35/14) DEITIES OF THE MYTHOS A bizarre, geometric entity, seemingly composed of an evershifting conglomeration of geometric shapes formed of a variety of materials or substances. These willing servants of Vorvadoss take great pains to avoid attention, going out of their way to excise their mention from texts and peoples memories. But, given its ability to communicate through crystals, individual worship (of sorts) 178 DEITIES OF THE MYTHOS is highly likely, with such individuals acting to promote the interests of the Old One, perhaps with a view to fashioning the correct vessel that might allow the entity to manifest physically and gain some kind of foothold on Earth. Known on numerous worlds in various times, this entity is seen by some as protector of sorts, able to aid those who call upon its name. Encounters Those caught in or meddling with time (such as casting spells such as Time Gate) may encounter Aforgomon, either directly or as it passes through time streams between dimensions. Bigger than any fish and more like a whale, it must have been over 50 feet from nose to tail. Putting the Masters aside, the cult appears to operate in a cell-like structure, with each group effectively working on their own cognizance, without ties to others. While particularly powerful magic may stop this effect, no known magic can heal the damage it causes, potentially leaving rare survivors with horrific black marks and scars that may reduce APP (suggest 3D10 point loss or more) and other characteristics at the Keepers discretion. As the emerald flames curled, its features were distorted and unlike a human face. Time Travel: a limited form of travel through time, allowing a cultist to travel back or forward at a cost 1 magic point per month moved (but not travel elsewhere in space). 174 DEITIES OF THE MYTHOS Pharol, the dark traveler Sanity Loss: 1D6/2D10 Sanity points. From the slits between the shells came fleshy cylinders tipped with polypous appendages, while in the interior darkness was the suggestion of a horrific face. On theory suggests Ghizguth is another avatar of Great Cthulhu or perhaps another form of that Old Ones avatar known as Leviathan. About Community. If reduced to zero hit points, Yegg-Ha collapses and dies, its body decaying over time. According to rumor, one unnamed person was successful in this endeavor, with Yegg-Has remains now ensconced in a secured vault somewhere. Such encounters appear random, although rumors exist of a certain calling ritual that may summon this avatar to open a way to other places in return for payment. Entrancing Fire: humans in the presence of Tulzscha may become captivated and entranced by its ever-moving flaming form if they fail a Hard POW roll. Troublingly, the Eyeless Ones appear to be a newer manifestation of Zuche-quon worship, operating within the State of Utah. On the third round, and each round thereafter, no further damage is suffered but INT continues to be drained at 1D10 points per round while the brain is torn to pieces. Combat Attacks per round: 4 (whirling strikes/punches) and/or 1 (clutch and drag) May attack up to four opponents a round using its four arms, or strike or clutch with its leg tentacles. The tears are collected by the cult, who believe the fluid holds wondrous properties of healing and made into a wine of rare virtue that is jealously kept for cult ceremonies. The Lady may instead be a successful businessperson with a mysterious background or a fanatical naturalist, or a goddess appearing to relay a commandthe form may vary, be female or male, but the message remains the same. Such an escape or rescue may be attempted only once, for, on the next round, the hapless victim is pulled deep into the Great Old Ones writhing mass, and suffering 11D6 damage per round. As noted above, use the human scale and multiply up, so once you know that you want your creation to be four times the size of a human, then its easier to figure the rest out. Grab and grasp (mnvr): the hands or tail of Yig grab and coil around the target, holding them firm unless they are able to break free with an Extreme STR or DEX roll. Those showered should attempt a CON roll: if failed, the victim is infected and loses 1D10 points of CON per day thereafter for 1D6 days (hit points are reduced by a commensurate amount due to the reduced constitution); if successful, the infection does not take hold and the victim loses 1D6 hit points, suffering an illness that runs its course over the following 24 hours. Thus, for those who seek the unknown and the hidden realities of existence, Yibb-Tstll is the giver of wisdom and far more accessible than the Opener of the Way, whose purpose and interactions with the lesser species of the universe are unfathomable. For those within this zone, a penalty die may apply to certain actions at the Keepers discretion. This power may be focused down upon an individual or item, causing them to undergo accelerated aging, have years of time wiped from their being (becoming younger), and other similar effects. Fighting Dodge Fighting Crush 100% (50/20), 1D4 or per weapon type 60% (30/12) Armor None. Some take on the nature of their viewers while others are fixed and machine-like horrors. For the first 1D4 days, the target should attempt a POW roll each day to fend off these thoughts and, if successful, should make a Sanity roll (0/1D2 loss); if the POW roll is unsuccessful, the Sanity loss increases to 1D2/1D6. There does not appear to be an organized cult of the Green Man, with most groups working in isolation. An awesome complexity of globes, rods, and cylinders of crystal, metal, and fleshy rubber. Targets may attempt to Dodge the attack. Regenerates 2D6 hit points per round spent healing itself (death at zero hit points). The fate of Kruschtya remains a source of conjecture, as when old colleagues finally decided to pay him a visit he and his work were gone, believed to have been consumed in a house fire. Combat Attacks per round: 1 (lash or grab) If threatened, lashes out or grabs, forming pseudopods, tentacles, or limbs to do so. Majestic, he glides over the ground to take his throne in Lost Carcosa, for he is the King that was and shall be. The cult believes they will play a hand in the reawakening of Great Cthulhu, an action that shall bless them and remake them in Cthulhus image; thus, the cult works to prepare and bring about the Great Waking. The cult is directed by a secretive cabal of elders sometimes known as the Deathless Masters, although the term Undying Masters is also connected to this group. If reduced to zero hit points, Ubbo-Sathlas mass turns into liquid and drains away. Perhaps the deity will one day manifest (again?) The so-called brood of Ubbo-Sathla is said to possess little intelligence, and, acting like their sire, they are little more than primal hunters of a sort. Fundamental truths of the cosmos herein lie, to be used to support and inspire countless adventures by bringing Cthulhu, Hastur, Azathoth, and many others to your games. have successfully made a Hard POW roll to learn the spell), they may invest any number of magic/hit points/ and half of the required POW (Sanity loss remains 1D10+3). Such wicked folk may believe they can isolate and use parts of Hastalk to enact certain schemes, perhaps attempting to control or direct the entitys mutating effect on a particular place or even on an individual. Mental Projection: those encountering Ythogtha should attempt a POW roll: if failed, the entity appears some 10 times larger than it really is (causing the regular Sanity loss to be doubled to 8D4/4/D10). 231 CHAPTER 2 m a l YOG-SOTHOTH Yibb-Tstll and, perhaps troublingly, with the Unspeakable One (Hastur). I hope the same effort goes into a book detailing monsters of the dreamlands. It reforms in 1D100 days. Yet, despite such fervid cultists, the Great Old Ones have little regard for humanity, which as a species is negligible and unimportant. Engulf: the target is engulfed if they are unable to successfully Dodge the attack (i.e. Mundane weapons (incl. Many shrines to this Old One may be found in subterranean temples, although a handful of shrines, looking like tall stone pillars or obelisks, are said to survive in remote parts of the Old World. Such bolts may knock aircraft out of the sky, sink a ship, destroy a building, and so on. 169 CHAPTER 2 m a l Lysh: a festering and decayed mass of limbs and corpse-like bodies (of various form) joined into a great dripping column of writhing death, it appears in our universe like a black and white negative image shrouded in a ghastly black glow. If the attack is successful, the pseudopod latches onto the target and drains 1D10 points of POW per round. Given its current subterranean location, one assumes it would be extraordinary if any such seeds found their way to Mars surface, into space, and on to Earth. The information within is designed to bring the creatures and bizarre races of the Cthulhu Mythos to life at the gaming table, as well as all manner of Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings. Those affected suffer a penalty die to all actions (incl. Immune to mundane attacks (incl. Such violence may at first be incited by Arwassas followers, who strive to create the right conditions for their gods arrival, and later by the entity itself, which usually lurks below or near to the community in its sights. Powers Revivification/Reformation: Yegg-ha may be revivified by those who know the right ceremony to perform over even the smallest bit of its remains. Cult In ancient times, Yibb-Tstll was said to have been worshiped as the god Yib; however, no remnants of this cult are believed to exist in the modern world. There will be omens presaging this foretold apocalypse. Each target within its 50-foot (15 m) wingspan can be attacked by one tendril. HASTALK (Great Old One) Seemingly formless, its touch corrupts entire worlds. Generally, most will feel a deep loathing or revulsion, and some may wither or feint while others cannot look away, eyes fixed upon the horror before them. In time, when all their Sanity is gone, the King calls them to Carcosa, where they remain until they shed what remains of their humanity and they become something other. Crossbones #3: Grave Consequences. Bloating: possibly a side effect rather than a directly granted power, many of this Old Ones worshippers seem to bloat, accumulating body mass and becoming severely to super obese (i.e. Buy the PDF now from Chaosium.com, and you get the full price of the PDF off the cost of the 2 volume . Indeed, earth sounds and tremors are heralds of the entitys imminent appearance. The last chapter of the Book of Gnophkehs mentions a cult that tends to the frozen god, offering it regular blood sacrifices, said to honor the deity while ensuring it remains imprisoned. Occasionally, sacrificial victims return, transformed in body to resemble faun or satyr-like creatures whose faces resemble those sacrificed (see Gof nn Hupadgh). As a sinuous and ever-moving line of power does it make its mark. HIT POINT LOSSES BY DAMAGE TYPE Damage Type Small Moderate Large Total Immersion Fire, Water 1D3 1D6 1D8 1D10 Chemical 1D10 2D10 3D10 4D10 Biological 1D10 2D10 3D10 4D10+ Bomb 1D10 3D10 4D10 6D10+ Nuclear Death* Damage Type: is a general catch-all and only appropriate as per the nature of the entity in question. If within 10 miles (16 km), it costs the Old One 1 magic point to communicate with a human or to bind a human to a site for a day. Cxaxukluth, Pharol, Zarr, Zarrian Robots, and Zathog copyright 2020 Richard L. Tierney. Yet another speculative claim suggests that this entity was spawned by Azathoth or brought by the Daemon Sultan from elsewhere. Confronting the entity at this lower level is a much more reasonable proposition. Considered to be a minor Old One, Nyogtha may not yet be fully mature and its powers yet to completely manifest, which may explain its ability to partially or temporarily transport itself to Earth while seemingly unable to leave its cave in Yoth (forgotten Elder Wards may play a role too, but that remains speculative). Deception and secrets figure largely, with things unseen directing hidden agendas. As they form from unknowable alien and cosmic minds, it is possible for one beings avatars to conflict or work in opposition, as each is self-governing to some degree, although rarely do one beings avatars interact or meet. malleus monstrorum the trove Unverified accounts suggest Utulls-Hrher has been summoned to Earth a handful of times, but whether the intent was a specific manifestation of this entity is unknown. The head extended from the body, quivering jelly-like, and formed of thick fleshy coils in which many weeping eyes of varying sizes popped open. For some reason, our mass consciousness interprets Bast as a conglomeration of human and cat. DEX 50 Hit Points: 175 Damage Bonus (DB): +14D6 Build: 15 Move: 15 Aura Combat Attacks per round: 1 (crush, grab, stomp) Attacks by throwing forth green-glowing cylindrical appendages from its body that can crush or grab targets. Enough blood poured over the Old Ones hibernating form (10 hit points worth) may be enough to revive it. It is thought the cults expansion is directly linked to its search for doorways providing access to Yu-mengtis, with the cults leaders wishing to locate all such doors in the belief that by opening all of these at the same time they can permanently free their god. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed.
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