The Imperial Armour Compendium is available to pre-order from Friday. While the main gun remained essentially the same, both types of sponsons got a shakeup. Thunderers go down quite a bit in points, but lose Grinding Advance. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. 173.9M . The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. 2+ save Venatari, wtfffffffffff. Also, R.I.P. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Corbax isnt bad, but hes not exciting, either. Custodes Telemon Dreadnought. (LogOut/ Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Credit: That Gobbo. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! 21.8M . The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. I think theyll kind of fight with each other for the same role, but both have their advantages. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. That makes them kind of losers overall. Change). Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. The Thousand Sons appear to get nothing, which sucks. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Not a huge change, but really impactful vs some targets. This means that every time you visit this website you will need to enable or disable cookies again. Both options are now a pretty substantial firepower boost. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. Time will tell. Grav tanks and the Ares. Today we see the new Imperial Armour Compendium up for pre order from Forge World! The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. Credit: Jack Hunter. These certainly exist, and you can use them. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. The Dreadnoughts really eat shit here. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. Drukhari only have two options, and theyre both kind of fine. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. The one sting in the tail here is that hes returned with theSpeedwaaagh! It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. If there are units that I think are still worth it, Ill note them below. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Notice it also isnt CORE, so maybe no rerolls for you in the future. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. On top of that, the -1 to hit these is now just always on, rather than only when they advance. Such an awesome model and can't wait to paint more! The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Enh the smaller daemon princes here seem OK but not great. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). BIG bonus. You Give Goonhammer Writers Serotonin. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. No longer will you have to flick back and forth to the very back to find your factions points! Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. (LogOut/ Why are there no pictures of the vehicles. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. At a high level, you generally see: With that out the way, on to the factions. All the titans are winners. Depending on how the meta moves, this could help or hinder the Ares. All of them got boosts and points drops. You have to agree that is a massive amount of profiles available in the book! We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. Legio Xestobiax Reaver Titan. It doesnt cost half as many points its dropped from 235 points down to 170. We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Its great to see all these characters represented still, as a lot are from very old IA books. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Get the latest business insights from Dun & Bradstreet. You can find out more about which cookies we are using or switch them off in settings. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. All of these units follow the standard rules for their factions. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Since Veterans have a real use case at the moment, this seems honestly fantastic. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. None of them.and all of them. Ultimately, its a stronger unit, but its still a Lord of War. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Warhammer 40k - Imperial Armour . These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. There are two wide-reaching rules for marines. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. Otherwise unchanged. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Imperial Fists Astraeus Super-heavy Tank. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. What stats do the turbolaser have? Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. Just check out the contents page below! The bad news is, the Kytan went up 10 points. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! Credit: Jack Hunter. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! On the plus side, almost all of them saw points drops, except the Castigator. Both Acastus variants saw a massive 100 points drop. This was a stand-alone book release from GW's specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Astraeus! Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. Goonhammer and Stat Check are Teaming Up! Of the various suits, the Rvarna feels like the big winner. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Start Competing: Chaos Space Marines Updated! Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. OK, there are three major things to note here. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. 1 - Imperial Guard and Imperial Navy, Vol. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The Kharybdis Assault Clawmight be for you. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. This website uses cookies so that we can provide you with the best user experience possible. We are using cookies to give you the best experience on our website. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Credit: Jack Hunter. The Regimental Doctrine for Krieg was shown off on Warcom and is kind ofeh not really lighting up the world. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. Our two favorite dreads have decided to take a little break from carrying marine lists. The Custodians get the profiles that have previously available on the Forge World website, not massive updates for these outside of some points adjustments, but all the Dreadnoughts including the Telemon have been given the same rule as Astartes Dreads allowing them to reduce damage of incoming shots by 1! Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Someone at Forge World really loves drills. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard.
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