5-pt are grossly disabling or emotionally crippling - everything from useless atrophied legs to a permanent Derangement, decided on mutually by the player and the Storyteller. If you are Bruised, you will heal in a matter of hours. All dealings with other Assamites (Banu Haqim) are at +1 difficulty, though the Storyteller has the discretion to vary this penalty for individuals who know you well or whom you have served well or badly in the past. Rivalry (1 - 3 Flaw)You have an ongoing rivalry with someone (perhaps a Cainite, or even a mortal). In all cases, your skill is not as impressive as your delivery. Dual Nature does not mean schizophrenia (that is a Derangement). It may not affect all of them all the time, but it does so regularly. Iron's Curse [Kinain] You are sensitive to cold iron as a true changeling. (CB:G1). She has gotten a lot of mileage out of it, being seductive (in a butch way) to start with. Only the general flow of Kindred politics and society remains reasonably familiar; the rest of the world is gibberish. randomize. You are treated well by most Sabbat, but you know you are not trusted. Once the sign has been seen, it must be interpreted. (CB:Tor1), Artificially Aged (Ghoul / Revenant) You have been fleshcrafted to look like an adult, although true maturity is still some time in your future. You may declare your love for one another openly, although you risk becoming an outcast - or worse. (PGS), Patience You have learned the wisdom of patience in all things. Methuselah's Thirst The character is no longer capable of drinking mortal blood to sustain himself regardless of Blood Potency. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. (GFA), Supernatural Spouse You share a relationship equivalent to marriage with a supernatural creature other than another Kindred. Elysium Domain The character controls some part of the city's Elysium. I took the Merits and Flaws from Vampire Revised, added in the Merits and Flaws from Guide to the Camarilla and Guide to the Sabbat, and revised them as much as possible to be more universally applicable where it made sense (as well as reorganizing them). (DSBH). It requires a Perception + Alertness roll (difficulty 8) to notice the slight taste of your blood. You have a scaled, lipless face. (DSBH). Work with your Storyteller to create a good reason for this effect, and how it developed. Characters with the seven-point version can fly at speeds of 20 miles per hour and perform aerial maneuvers with their Athletics, although they cannot carry objects heavier than half their own weight. Your enemy has been blackening your name, and as a result you find that all dealings with the Unconquered are at +1 difficulty. Asking this because I want to know if vampire 20th anniversary edition has any cool merits and flaws. Although you may have had your disagreements over the many years, you are generally loyal to each other. Normal means of tracking you (with Survival, the use of dogs etc) fail automatically. While these insects normally buzz passively about you in a thick cloud, you may command them in a limited fashion. These creatures crawl and hide among the creases and folds of your skin despite your best efforts to remove them. Something minor, such as a Ban against harming animals or a requirement to give occasionally to charity, would only be worth one point. You automatically resist all Presence powers. Some visions may be precognitive, while others might be warnings or advice. The "Revised Merits and Flaws Compendium" is precisely the weapon that your characters will need to protect themselves from the Jyhad, that your take advantage from the unprepared and break them all. Sexy You are one sexy mutha. Naturally, youll make an impression wherever you go. Even if your heritage has no other effect on you (in terms of Merits and Flaws, Attributes, or otherwise), you have what you and others believe to be a blotch on your soul. Crack DriverYou have a natural affinity with driving motorized wheeled vehicles, such as cars, 18-wheelers and even tractors. You will never be fully accepted as a Toreador. This title was added to our catalog on January 05, 2022. This makes it far less likely that you will ever botch, and grants you more successes than others obtain. Enchanting VoiceYou have an almost magical voice, beautiful beyond words. Characters in the New World cannot have this Merit unless they can justify it - "An insane relative had the castle moved from Scotland, stone by stone." Unlike Precognition, the visions are always steeped in symbolism, and they apply only to your own unlife. This person might be your actual twin. You have no place in the world of the Damned. You still have much to prove before you will be an accepted member. NOTE: You may not take a Family Allegiance with the Tsurara or Ravnos families. This obsession can result in lost allies, plans gone completely awry, loss of loved ones or even Final Death. This Merit supersedes those of Werewolf Companion and Spirit Mentor in The Vampire Players Guide.) Although she sometimes asks favors of you, you are most definitely in control of the relationship, as it is right for a sire to be. Anti-Ventrue (4 pt Flaw) You're the exact opposite of a Ventrue - instead of being graceful, you are clumsy. Even better, you heal more quickly. Your vitae is faulty even beyond that of Thin Blood. The Storyteller may lower the difficulty level for anyone attempting to surprise the character from 1 - 3 points depending on the specific nature of the situation. (CB:Tor1), Ruse of the Wolf's Clothing In animal form only, the vampire still smells alive, even to the super-sensitive nostrils of the Lupines. When feeding, you gain an additional point to your blood pool for every two points of blood you consume. The character is used by the Blackmailer to her personal advantage, forcing all sorts of awful things. (CB: NOS1), Lunar Influence The Moon has an unusually strong effect on you. You may purchase as many modifications as you can afford, but your social abilities are probably doomed. For whatever reason, animals are jittery around you, including any hounds used to guard your Cenaculum. In addition, you are an accomplished practitioner of the fine art of disgusting others, and take considerable pride in your ability to gross out anyone or anything. The difficulties of all rolls requiring risky or especially difficult driving maneuvers are two less. The number and magnitude of such debts and to whom they are owed determine the rating of the Flaw. You do not like to do anything that requires a lot of effort on your part. Needless to say this allows you to accomplish a lot more with your daily activities, regardless of whether you are an Inquisitor or a freelance writer. Slimy Your skin secretes slime like that of a worm or mollusk. He must also be a good actor. The exact nature of this Flaw should be worked into the elder character's memoirs.(ELY). You cannot frenzy from sensing blood if your blood pool is full; conversely, you lose your normal difficulty reduction if your blood pool is less than a quarter full (rounded down). As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modiciations ar enot in and of themselves hidesous. Their books and page numbers are listed for your convenience. A character can not take this merit more than once. (1 for leading anarch, 2 for an Archon, 3 for a primogen, etc., determined in conjunction with the Storyteller). The exact nature of this Merit should be worked into the elder character's journal or memoirs. (PGS). Although they will never allow you to bring any vampire "friends" into their territory (and may well use lethal means to enforce their privacy), they have an interest in your well-being and give you aid so long as this doesn't compromise their principles. This link allows you to always know when she is in trouble, when she is in pain, when she is lying, and when she needs you. You may find yourself flirting with more than one person at the same time, a situation that could turn awkward in a heartbeat. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modiciations are not in and of themselves hideous. For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. Tough as Nails You come from hardy, thick-skinned stock, or perhaps the gods have favored you. v20 Classical Age - Secrets of Unlife: the Revised Merits and Flaws Compendium. Mummy Companion You have one of the world's few mummies as a companion or close associate. You gain one extra die to Dice Pools involving digital coordination or grappling. (ELY), Unbondable (Ghoul) You cannot be Blood Bound to a vampire, no matter how often you drink from his veins. Though he does not confront you directly, he works to thwart your plans whenever possible - destroying family ties or angering other mulo against you - waiting for the night when you are no longer able to defend yourself against him. Acute VisionYou have exceptionally keen eyesight. (INQ), Lazy You are simply lazy. (CB: NOS1), Pale Aura (Ghoul) Due to some quirk of fate or your reaction to the Blood, your aura is naturally pale. Both characters have to buy this Merit. Your skin exudes a grease that attracts flies, gnats, bees, and other flying insects. If you ever botch a Self-Control (or Instinct) roll to resist (or ride the wave of) frenzy, you immediately acquire a compulsion derangement. This makes you a curiosity for some Kindred and desirable to a Malkavian who is looking for some of the "quick inspiration" that can be taken from your blood. (PGS), Du'at Enemy (Banu Haqim) During your apprenticeship at Alamut, you somehow incurred the displeasure of one of the du'at, and your existence will be considerably more difficult as a result. You are forever a Poseur, and you have no ability to judge a masterpiece from trash. Other elders could easily discover this at any time and, at the very least, most of society knows that you are to be shunned. The visions are not necessarily precognitive, but like precognition, the visions occur outside your control. In the absence of a sire, he becomes what he believes himself to be, 'Hollywood-itis,' the belief that one has the powers and limitations of one of the several movie vampires, is the most common form. (PGS). The Storyteller must decide why you are being watched over, and by what (not necessarily an angel, despite the name). Basically, on average, 2d10 trends to 1 success. Nine Lives Fate has granted you the opportunity to come as close to Final Death as anyone can get and still survive. (GFA), Patagia You have grown large flaps of skin under your arms, like those of a pterodactyl or flying squirrel. However, you do not worry overmuch about those individuals who loathe you from a distance. Such aid must be commensurate with the initial value of your gift of Prestation. auto. Even if people catch you in the act, your impression of innocence leads them to suspect someone or something else to be behind your deeds. You no longer play their silly games. You must learn to feed in other ways, perhaps drawing the blood you need with a syringe or razor, if you do not wish to kill every time you feed. You like to lie around and, by vampiric standards, you are certainly a coffin potato. This merit should provide dramatic moments, and players should not come to rely upon them for plot resolution. For instance, a player may determine the actual breed of wolf which her character may become. Storytellers should feel free to disallow any communities deemed unbalancing or two inclusive. Even the most cold-hearted are not immune to your power. (INQ) Disallowed: Ghouls (Modern Ghouls, but possible for over 100 years of age. (PGS). Disgusting You have the ability to contort your body and face in all sorts of shocking and grotesque ways. ), Wraith Companion The character has a mentor that is a wraith. You may or may not remember how the competition started, but now you and your rival are inseparable. (INQ). The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two. Among the forms traditionally ascribed to Vampires were those of cats, crows, black dogs, wolves, toads, and bats. For him, your rivalry has become a matter of death or dishonor. (PGS), Gift of Proteus This merit allows the vampire to "fine-tune" the shapes achieved by the Protean Discipline. Even those who cannot see auras are immediately drawn to your presence. (CB:Tor1), University The character has control over a university. Toreador often have this Merit for various hostile cities, allowing them to enjoy the Elysium of those cities without fear. The ghoul has six points to put into any Discipline other than Thaumaturgy, although at least one point must be out into Potence. During the waxing and waning phases, the Attributes are normal. Your vampire has the following flaw (s): Impatient. This is an intelligence roll (difficulty 10 - the Kindred's Status). Of course, your kin do not want you to be a ghoul forever, as they would like you to return to their society and raise a family of your own. This Merit allows you to regain Willpower using both Natures. (CB:Gio1), Infertile Vitae For some reason you are unable to create new vampires. Whatever the case may be, the Inquisition believes that your bloodline is tainted, and you may one day pose a danger as well ("the sins of the father," after all). A more severe manifestation (possibly worth more points to the Storyteller) is a Gangrel who believes himself a Lupine. (CB:G1), Haven Affinity Your territoriality rivals that of a Lupine. Rival You have an intense rivalry with another Kindred. A player who takes this Flaw should select one (maybe more) things that his character takes great pride in his clothes, his horsemanship, his fighting, etc. Folk who are not swayed by your charms often hate you for possessing them. Whatever the case, only those involved in the secret and the character know about the Valuable Secret. Depending upon the circumstances, the Storyteller may allow you to use two extra dice when making any type of roll involving Presence. You must never reveal this secret or you will be in deep trouble (PGS), Special Responsibility You have some sort of duty that you are required to perform for the entire pack. Every time you are forced to wait around instead off acting, a Self-Control roll is required to see if you go haring off on your own instead. As a rule, the Tzimiscse make sufficient cosmetic alterations to ruin the looks of all their battle-ghouls, even those whose modification are not in and of themselves hideous. You must have at least 2 dots in Drive to take this merit. Some ideas are: act as pack messenger and coordinator, gather victims for Blood Feasts, cover up other pack members' messes, or issue loans to fellow pack members. Mechanically, V20 dice system is about 40% chance success per dice - this includes 1s subtract. Due to your total emotional isolation, you receive a +1 difficulty modifier to any Social skill rolls involving emotions and cannot spend experience points on the Embility Ability. However, at least once per story, an uncomfortable truth regarding any current situation will appear in your head and come out your lips. A 2-point rival occasionally takes harmful action against you, or his words have some measure of influence. (INQ), Light SleeperYou need less sleep than other mortals; you can function quite well on four hours a night. Likewise, a group of individuals from different religious traditions, all with this Merit, may "pool" their Faith for greater effect. While these insects normally buzz passively about you in a thick cloud, you may command them in a limited fashion. Usually, when using True Faith, you must use a holy symbol from your own religious tradition. Poisonous Bite You have developed poison glands in the roof of your mouth. You should work with the Storyteller to find an explanation for this Merit, and the Storyteller may disallow this Merit entirely if she so chooses. The substance can be alcohol or any form of drug. (INQ), Sorcerous AwarenessFor some reason, you have been gifted with the ability to detect when any of the Devil's arts (i.e. You are prone to the features of religious ecstasy - stigmata, glossolalia (speaking in tongues), visions and trances, et al. At least you can stalk prey in a house of mirrors with relative ease. The character has full access to the school, and he can hunt the campus freely. She may be Blood Bound to the character but would serve anyway. (ELY), Probationary Sect Member You are a defector. If the Storyteller imposes penalties on other mortals for sleep deprivation (1 or 2 die penalties are suggested), then you are exempt. Your soak Dice Pool is reduced by one, and if you are jarred or hit violently (more than three successes after soak) you must make a Stamina roll (difficulty 6). You family member is close by. 1 Merits and Flaws 1.1 Linguistics 1.2 Looks 1.3 Substance Abuse 1.4 Archaic Flaws 1.5 Bonding 1.6 Feeding 1.7 Mythic 1.8 Psychological 1.9 Contagion 1.10 Other 1.11 Thin-blood 1.12 Ghouls 1.13 Cults 1.13.1 Ashfinders 1.13.2 Bahari /gs_flipbook/flip.php?xml=/demo_xml/382727.xml&w=500&h=324, https://watermark.drivethrurpg.com/pdf_previews/382727-sample.pdf, Customers Who Bought this Title also Purchased, This supplement compiles all the merits and flaws that are recommended for a Chronicle set in the Classical Age as published in the other books of this line with several added, even if most of them are from other editions with a name change and minor, For the Purposes of this Review I am going to assume the purchaser does not have "Kindred Mythology", "Fall of Carthage", or "Vampire The Classical Age", and under these stipulations 5/5. These have all been modified to provide you with protection, numerous places to rest and emergency escape routes. Things change depending on 10s doing double or exploding. However, this will aggravate others of your gender. Pack Punishment You are bound by some special punishment imposed on you by your pack for doing something in opposition to pack rules. Other Salubri may regard you with distrust or envy if they know of your unusual gift. It also makes you stand out in a crowd; long after youre gone, people will still talk about those marvelous eyes. (CB:Tor1), Unconquered Enemy (Banu Haqim before the Schism) You have an enemy among the Unconquered who will try to thwart your plans and may even try to destroy you if this can be done without being found out. Though they do not work against you, they avoid contact, as you might contaminate them (difficulties of all Social rolls involving other Gypsies increase by two). (ELY), Scales (1 - 3 Flaw) During your Embrace, a portion of your skin became scales. You may have to register before you can post: click the register link above to proceed. Vicissitude Modifications (Ghoul) Although you may not be talented at the Tzimisce forms of fleshcrafting and boneshaping, at some point you have been modified into a more warlike form. You can guzzle Nosferatu vitae until your stomach bursts, and your complexion won't suffer a bit. "Decrepitude" and "Hemetic" didn't make it into V20. (GFA). Normally, vampires can only seal the wounds they inflict when feeding by licking them closed. Without Cainite allies, she finds herself relying on her human and ghoul associates to get by. Independents may not take this Flaw unless the Storyteller approves a common sort of vampire whom the ghoul idolizes, and with whom the ghoul puts herself at a disadvantage in dealings, due to her romanticized ideas. Other reasons why you might be Beholden include: someone has dirt on you; you borrowed money from them; they did you a favor; they saved the life of someone important to you; they kept you (or a loved one) from suffering some horrible fate. The ghoul is also very competent, possessing 15 points to distribute among Attributes, 27 points to distribute among Abilities, and 5 points to put into Backgrounds. Whenever the character is about to act in a way contrary to common sense, the Storyteller can make suggestions or warnings about the implications of said action. As a result, you are less likely to be attacked unawares (-1 difficulty to spotting ambushes and the like). The family aids you in your exploits whenever possible, providing shelter from enemies or acting as a method of transportation to or from a city. ), Soothing VoiceYour voice is calm and soothing, almost entrancing. Oracular Ability You see signs and omens in everyday life. Members of the Ministry with this Merit find it much easier to Blood Bond an opponent, as once they have tasted the tainted vitae, they will do almost anything to drink it again. This could be anything from having murdered an elder to being a member of the Sabbat. You would lay down your unlives for each other, and you feel empty without the other nearby. While not everyone will simply surrender authority to you, they will usually consent to "follow your lead." To notice someone without a reflection in appropriate locations that might reveal a reflection, the Player will need to roll Perception . Your vampire has the following merit (s): Sanctity. For ghouls, being Kinfolk can be an advantage or a hindrance. You are particularly fond of Kindred who realize their lesser standing in the face of your obvious superiority, although you tend to view any who speak well of you as more intelligent and deserving than most. . Also, their file size tends to be smaller than scanned image books. If the roll fails, the victim loses two dice from her Dice Pool that turn; if it botches, she may take no action whatsoever. If you succeed, you may "shed" a limb, leaving it in your opponent's grap while you escape. The player has a saint-like quality that is hard to pinpoint but cannot be denied. Due to your arrogance and love of sycophants, you receive an increase of one to three points on the difficulty level of resisting any attempts at Manipulation using flattery (the modifier is doubled if the flatterer has a flattery specialty). She can be of any Tradition, Craft, or Convention but most likely is a member of the Euthanatos or Verbena. You, of course, are immune. The Inbred Flaw cover all manner of physical, mental, and emotional defects. Those with some training in astrology and this Merit can foretell astrological conjunctions without access to charts. Perhaps your service has been exemplary, or perhaps you simply remind him of someone in his past - given the alien nature of the vampire mind, you may never know for sure. The bugs may travel up to 20 feet from you to sting and distract your foes. (DSBH), EcumenistAlthough you are steadfast in your own faith, you recognize the workings of the Holy Spirit, which "bloweth where it listeth," in other religions. You are able to land on your feet from a fall virtually every time. You cannot request or induce a prophetic vision; they come on their own. (PGS), Foul Blood Your blood tastes truly awful. The character takes responsibility for training this vampire and for protecting her from harm. Even Lupines have trouble following you. The Storyteller should create something suitable or choose one item from the Mystical Items list to give to you (though you can suggest something). The difficulty for reading a target's aura is reduced to five. The Storyteller will decide how much a particular item is worth. Depending upon your reputation, you might simply be scorned (and don't expect anyone to help you), or you may be hated outright, even as much as the supernaturals. Privacy Obsession You carry the Tzimisce respect for privacy to the extreme. Family Member A member of your mortal family is also a vampire. V20 - Organizing the Merits & Flaws from Lore of the Clans/Bloodlines - Onyx Path Forums If this is your first visit, be sure to check out the FAQ by clicking the link above. FlirtYou claim youre a terrible flirt, but that quite manifestly isnt true. In addition to the potential for inhuman power, your character has some miraculous capability tied to that Attribute. "14th Generation," "15th Generation," and "Thin Blooded" can be found in the V20 core book. You are expected to carry this powerful draba until you sire your own progeny, then pass the gift to her. Unlike religious ecstatics, who occasionally have visions of Heaven, your visions seem a bit too often, and a bit too untenable. What could possibly go wrong?, Dark HeritageYour bloodline has been tainted in the eyes of the Inquisition. This forces you to hunt more often. (TE), Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance.