Greetings and welcome to another product review, this time of the Kill Team Compendium book! A subreddit dedicated to Warhammer 40000 specialist game, Kill Team. Characteristics are modified but notable the detonate rule from the Demolition Veteran now works on obscured targets and the Medic Veteran cannot save himself from death. It is a good idea to mark any lost wounds so that both players can keep track of the damage dealt. There are none in the Kill Team Compendium book, probably meaning those will be reserved for dedicated Kill Team releases. Orks can take 2 fire teams between Boys, Clan Kommandos and a max of 1 Speshulist fire team that can have a mix of Burna Boys and Lootas. Chaos Space Marines have 2 fire teams, formed via either Chaos Space Marines and up to 1 Cultist fire team. Ah its because the leader can take a 3rd special ranged weapon like your 2 gunners. % Equipment is also solid too with my favourites being the Plague Bell and Nurglings. Equipment is alright too with the notable decent Weaponised Panoply for some decent CC options. Compendium. Scalable is the biggest change as it opens up basically all Warhammer 40,000 terrain to Kill Team. no. Hello everyone I have ordered my compendium a couple of weeks ago but I haven't received it yet, has anyone seen any version of the compendium online, as wahapedia.ru has for 9th edition and the old Kill Team? Within these steps you will play a battle - the four, While the different ways to play have distinct philosophies, the game mechanics of playing a battle are the same. That said I was after a quick play skirmish game to play with my son who found kill team 1.0 and Necromunda a bit too complicated. 3 Plaguemarines and 8 Poxwalkers feels very strong. 146. Witchseekers are mad. In such cases, roll one D6 and halve the value (rounding fractions up) to determine the result. Kill Team 2021 Rulebook. The Icon Bearer helps with objective grabbing while your Champion is still very powerful. The other oddity is that the Tempestor gets a CP refund for orders whereas the Guardsman Sergeant does not, weird. Rolling a dice will give you a value, known as the result, which will determine the success or failure of your operatives deeds. You get 1 leader and 12 Carnivores with up to 4 Hounds and 1 Krootox that replaces 2 Kroot operatives. Official rules online? Some rare rules will require you to select a point that is Visible (e.g. Faction Compendium. We recommend the newer army list replaces the older one where balance is concerned, particularly in an organised play setting such as a tournament. Stealth Suits are amazing with their fly and conceal rules. Turning Points (4 per battle) STRATEGY PHASE - Gain +1 cp Play Strategic Ploys - Target Reveal 5 attacks with Relentless and Rending just shreds operatives. Use this Tactical Ploy after rolling one of your attack dice or defence dice. Equipment also feel as a way for Primaris kill teams to get more usage, although the Suspensor System is still amazing, removing the heavy trait to a weapon basically. The Heavy Weapon Platform feels limiting and awkward. ), The Technomandrite Conclave: A Custom Necron Killteam. Just wanted to say I appreciate your work. Friendly operatives control an objective marker or token if the total APL characteristic of friendly operatives within, Some rules will require an operative (known as the intended target in the following rules) to be in the active operatives Line of Sight (LoS), such as when selecting a valid target for a, In the rare instance that bases prevent an intended target from being Visible to the. August 14, 2021. . As always, thanks goes to Games Workshop for providing this to review for free. Some keywords are orange and have a skull symbol, e.g. Leader options for both fire teams are great too, although the Hekatrix still gets my vote with Blast Pistol and Power Weapon. Ploys arealright. Middle-earth Strategy Battle Game ( 5 ) Isengard Battlehost Quickstart Guide 07/09/2022 Download Minas Tirith Battlehost Quickstart Guide 07/09/2022 Download Rohan Battlehost Quickstart Guide 07/09/2022 Why are these not part of Tau fire teams who actually NEED close combat? Your main choices are between gunners, heavy gunners and icon bearers. Some rules will only affect operatives with the relevant keyword, identified by the. As hinted by Games Workshop and the Octarius book, Kill Team construction has changed. Compendium troop stats/rules seem a bit sparse, in that it's squad based an hardly any special rules compared to the box teams. The T'au killteam consists of any two of 6x Fire Warriors, 6x Pathfinders or 3 Stealthsuits with their associated drones. Plague Marines are TOUGH. I was expecting this to drop with Chalnath but the fact we get this now is amazing. Imperial Guard are not as strong as the Death Korps of Krieg but do have their own tricks. A killzone is the playing area in which your operatives wage war. Once you have familiarised yourself with the rules presented on this page, it's time to wage skirmish warfare with your operatives in a game. <> stream Ploys repeat what Space Marines get along with the addition of Tides that are okay but not amazing. Split is nice and balanced. Outside of this, you have some more general coverage including clarifying how APL modifying works for the Consecrate mission. Select a kill team - Gain +2 cp if LEADER on team. So yeah, we can use 40k terrain now properly so thanks Games Workshop! Ploys are alright, being nice and flexible. None of these really make up for the lack of movement of the turret and it becomes very difficult to set up in a position where it would be able to meaningful damage. Kill Team 2021 Rulebook. Ploys arepretty weak. Immortals though, phew are these metal warriors amazing. 4 0 obj The Intercession Squad is a fully fleshed-out kill team, with a complete set of rules including Equipment, Tac Ops, Strategic Ploys, and Tactical Ploys. Not only does he just gain Brutal but when charging, he gains the Stun special rule from crits too! Standard CSM are notable by having 4 attacks with their fists, making the Bolter loadout actually better for more threat range. English Welcome to the downloads page! Each time damage is inflicted on an operative, it loses a number of wounds equal to the value of that damage. Admech can have 2 fire teams alternating between Rangers, Vanguard and Sicarians who can also oddly mix and match selections for the latter. 6+ saves retained as cover do not count as crits, sadly haha. You can publish your book online for free in a few minutes. How does this interact with normal and critical hits? Rangers seem hard to justify with the heavy trait on all their weapons when compared to Vanguard. Of the three generic drones which can be taken by any fireteam, I am of the opinion that the only one worth taking is the basic gun drone. I would have liked Aegis changed too as currently I cant see a reason for them to not pop it every turn. Your email address will not be published. Of the three options, carbines and rifles are essentially the same (and in this case you are probably better off taking pathfinders for their additional markerlights) so I would actually recommend pulse blasters so that you could at least spend the majority of the game concealed and then pop out within 6" for the excellent AP1. This is essentially a stronger version of group activation 2 and can make any one unit very accurate. This box is the debut of the new edition of Kill Team, technically making it the 2 nd edition of the game since it got its own dedicated rules set around 2 to 3 years ago. Stalk allows a single operative with Conceal to make a free move in the strategy phase *COUGH*Genestealers*COUGH*. If it moves within Engagement Range of an enemy operative, if no other friendly operatives are within Engagement Range of that enemy operative, it must finish the move within Engagement Range of that enemy operative. You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operatives miniature to any part of the miniature of the intended target (not its base). Daemons are a little odd. Ploys are alright with Implacable Advance helping with your poor mobility and Skulking Killer is good for Flayed Ones although it does clash with the former ploy. Although, a lot of the kill teams struggle to match the power of the Octarius box kill teams unfortunately. xxG/P mB).-R(Z(P[qP. H PZ}7yo'G{}L V}Q?fzw5P#L7w:u.aU 8iG~27[iWK~!gv4DXYQytisg_tAAAA >5M3Dwjg3ma;7,{d3=!g5 Byg?x( ~`3a9]mA ? Read on today as I cover the main changes from todays updates. ]mL#yQSsss$2dC:wdA&MZPL5k Limited trait weapons can still be used to twice in a single activation. Gone are points and instead are fixed teams and loadouts, partially limited by what comes in a unit's box. Balance is fairly even although Custodes and Harlequin kill teams have somehow sneaked past balance with Orks and Craftworld kill teams feeling the pain. Chaos Daemons can take 2 fire teams of a mixture of 6 various Daemons. Remember that, Move the active operative following the same rules as a, Make a shooting attack with one of the active operatives ranged weapons. Alternate setting up, DEFENDER goes first. Some weapons have Special Rules that affect dice during an attack, such as. a point on the killzone). <> The only exception are Blue Horrors who are capped to 1 fire team and contain 8 operatives. Press J to jump to the feed. Notably Custodes have gone from 4 APL to 3 APL and Brotherhood of Demigods is changed from being played basically at any time and allowing free actions to instead only allowing 1 free fight or overwatch action at the end of the firefight phase. The addition of diagrams for shooting too is an excellent touch and a great starting point for the games balance, showing the Games Workshop do care and plan to continue supporting the game competitively. An operative cannot perform this action unless it is within. It must move 2, If the operative has any action points remaining, however, it could perform a, The operative intends to drop to the next level. If the defence dice they select is a critical save, they select one of their opponents normal hits or critical hits to be discarded. The same goes for the equipment. Kinda, Id personally give it to any terrain taller than 4 but it just means they cost 2 white to climb instead of 6 aha. It does take some time to get used to. Splitting for 2 CP into Blue Horrors is balanced and a great way to make objectives super hard to grab from your Daemons. Notably, Custodes. Like really, it feels so weird and such a missed opportunity. These have HUGE changes to kill teams and their rules. Follow. You get 1 leader and 7 other Players. Its final increment of movement is less than, Move the active operative up to a distance that does not exceed the distance equal to its Movement characteristic plus. Imperial Guard have their gunner go down to a +5 save from a +3 with the big change being Guardsman Orders now affecting all Temperstor Scion and Guardsman operatives within red and visible of a Imperial Guard leader. You can have 6 in a single fireteam armed with either pulse carbines, rifles or blasters. Going forwards, I can definitely see future Kill Team releases done as boxes with campaign books like with the Octarius box. An operative with an M characteristic of 3, It then climbs the terrain feature. After the model has finished the drop, it can complete its move as normal with any remaining M characteristic it has. Ignore being wounded and have a 5+ DPR at the cost of being movement 2 circle. The operative has, It then attempts to climb the terrain feature. Astral Aim is great for that no cover rule, making your shooting a force to be reckoned with. Anyway, I enjoy watching your videos about how to play kill team. A Warhammer 40,000 Kill Team and Warhammer Underworlds Blog, Its time to see what the rest of the kill teams have to offer. Kill Team. Many rules will require your operatives to control objective markers or tokens in order to interact with them. Thousand Sons mirror the Death Guard in kill team construction although with the notable lack of restrictions on Tzaangor fire teams. It is a lose/lose situation allowing for vantage points to be blocked off for charging more as well as also allowing potentially more charges. In this third and final part we'll be covering the Xenos teams of the new Kill Team game, as well as offering some overall thoughts on the teams as a whole, how they play, and what's next for the game. and our The only thing I would have like clarified in the designers commentary is just you always measure from the center of objectives markers as it says so on their page (because it does not on the missions etc), its just a minor niggle. Still, you get a wide selection of Warhammer 40,000 units to use in your games of Kill Team. You could watch my full explanation of LINE OF SIGHT in Kill Team, but this video is basically everything you need to know.If you're thirsty, I have a Patreo. The Recon Drone is probably the real reason why you are taking a pathfinder fireteam. Custodes kill teams contain 2 fire teams of either 2 Custodes each or 2 Sisters of Silence. Even it was a hilarious image to save himself from a headshot. If I got regular veteran guardsman with group activation of 2, can I move both guys 1 dash? These are excellent and a welcome surprise to see. Can I then move all guys DASH+NORMAL MOVE+ONE BLACK TRIANGLE? I really value the sites simple layout, multi-media content, and the concise commentary. Custodes have been toned down heavily, and . COMPENDIUMCONTENTS>2 Introduction..4 Tempestus Scion (Gunner)40 Chaos Space Marine Tempestor.40 Aspiring Champion.69 SPACE MARINE Kill TEA .. 6 Strategic Ploys. 41 Chaos Cultist (Fighter).69 Tactical Ploys.41 Chaos Cultist (Gunner) 70 Intercessor (Warrior) .. 10 Equipment..42 Chaos Cultist Champion 70 Intercessor Sergeant 11 Strategic Ploys. 71 Assault Intercessor (Warrior).. 12 FORGE WORLD Kill TEAM..43 Tactical Ploys. 7 1 Assault Intercessor Sergeant. 12 Equipment.. 7 2 Infiltrator (Warrior).. 13 Skitarii Ranger (Trooper)45 Infiltrator Sergeant. 13 Skitarii Ranger (Gunner) 45 DEATH GUARD Kill UAM73 lncursor (Warrior) . 14 Skitarii RangerAlpha46 lncursor Sergeant. 14 Skitarii Vanguard (Trooper) .46 Plague Marine (Warrior). 74 Reiver (Warrior) .. 15 Skitarii Vanguard (Gunner) .47 Plague Marine (Gunner) 74 Reiver Sergeant.. 15 Skitarii Vanguard Alpha.47 Plague Marine (Heavy Gunner).. 75 Heavy Intercessor (Warrior). 16 Sicarian Ruststalker (Trooper) ..48 Plague Marine (Fighter) . 75 Heavy Intercessor (Heavy Gunner).. 16 Sicarian Ruststalker Princeps.48 Plague Marine (Icon Bearer).. 76 Heavy Intercessor Sergeant 17 Sicarian Infiltrator (Trooper)49 Plague Marine Champion. 76 Tactical Marine (Warrior) .. 17 Sicarian Infiltrator Princeps.49 Poxwalker.7 7 Tactical Marine (Gunner) .. 18 Strategic Ploys.50 Strategic Ploys. 78 Tactical Marine (Heavy Gunner). 18 Tactical Ploys.50 Tactical Ploys.78 Tactical Marine Sergeant.. 19 Equipment.. 51 Equipment.. 79 Scout (Warrior) 20 Scout (Heavy Gunner) .20 ECCUSIARCHY Kill TEAM.52 THOUSAND SONS Kill TEAM BO Scout Sergeant21 Scout Sniper (Warrior)..21 Battle Sister (Warrior)53 Psychic Powers Si Scout Sniper Sergeant.22 Battle Sister (Icon Bearer) 53 Rubric Marine (Warrior)..82 Deathwatch Veteran (Warrior) .23 Battle Sister (Gunner)..54 Rubric Marine (Gunner) .82 Deathwatch Veteran (Fighter) .24 Battle Sister (Heavy Gunner).54 Rubric Marine (Icon Bearer) ..83 Deathwatch Veteran (Gunner). 25 Battle Sister Superior55 Aspiring Sorcerer ..83 Deathwatch Veteran (Heavy Gunner)..26 Sister Repentia56 Tzaangor (Fighter)84 Deathwatch Veteran Watch Sergeant..27 Repentia Superior 56 Tzaangor (Icon Bearer)84 Strategic Ploys.28 Arco-Flagellant57 Tzaangor (Horn Bearer)..85 Tactical Ploys.28 Strategic Ploys.58 Twistbray ..85 Equipment ..29 Tactical Ploys.58 Strategic Ploys.86 Equipment..59 Tactical Ploys.86 GREY KNIGHT Ill TEAM 31 Equipment .. 87 TALONS Of THE EMPEROR Kill TEA 60 Psychic Powers 31 CHAOS DAEMON Kill TEAM . 88 Grey Knight (Warrior)32 Custodian Guard (Warrior)..61 Grey Knight (Gunner)32 Custodian Guard (Leader)61 Bloodletter (Fighter)..90 Grey Knight Justicar..33 Sister of Silence Prosecutor.62 Bloodletter (Icon Bearer) ..90 Strategic Ploys.34 Sister of Silence Witchseeker .62 Bloodletter (Horn Bearer) . 91 Tactical Ploys.35 Sister of Silence Vigilator..63 Bloodreaper 91 Equipment..35 Sister of Silence Superior..63 Daemonette (Fighter) ..92 Strategic Ploys.64 Daemonette (Icon Bearer)92 IMPERIAL GUARD Kill TEAM 36 Tactical Ploys.64 Daemonette (Horn Bearer) .93 Equipment..65 Alluress..93 Guardsman (Trooper) 37 Plaguebearer (Fighter).94 Guardsman (Comms) 37 TRAITOR SPACE MARINE Kill TEAM.. 66 Plaguebearer (Icon Bearer) .94 Guardsman (Gunner) 38 Plaguebearer (Horn Bearer)95 Guardsman Sergeant38 Chaos Space Marine (Warrior) .67 Plagueridden.95 Tempestus Scion (Trooper)39 Chaos Space Marine (Gunner).67 Pink Horror (Fighter) .96 Tempestus Scion (Comms)39 Chaos Space Marine (Heavy Gunner)..68 Pink Horror (Icon Bearer)..96 Chaos Space Marine (Icon Bearer)..68Pink Horror (Horn Bearer) 97 Gretchin ..124 Tactical Ploys..151 3Pink Horror Iridescent..97 Clan Kommando (Fighter).125 Equipment 151Blue Horror.98 Clan Kommando Nob 125Brimstone Horrors98 Burna Boy .126 HIVE HEH Kill TEAM .. 152Strategic Ploys.99 Loota..126Tactical Ploys.99 Spanner ..127 Genestealer (Fighter) .153Equipment 100 Strategic Ploys..128 Genestealer (Leader)..153 Tactical Ploys..128 Tyranid Warrior (Fighter).154CRAfTWORlD Kill TEAM..101 Equipment 129 Tyranid Warrior (Heavy Gunner)..154 Tyranid Warrior (Leader)..155Guardian Defender (Warrior) .103 TOMB WORLD Kill TEAM. 130 Termagant.155Guardian Defender (Heavy Gunner)103 Hormagaunt156Guardian Defender Heavy Necron Warrior. 131 Strategic Ploys..156Weapon Platform ..104 Immortal (Warrior) 131 Tactical Ploys..157Guardian Defender (Leader)104 Immortal (Leader) .132 Equipment 157Storm Guardian (Warrior) ..105 Flayed One (Warrior) ..132Storm Guardian (Gunner) ..105 Flayed One (Leader) 133 BROOD COVEN Kill TEAM158Storm Guardian (Leader) 106 Deathmark (Warrior) ..133Ranger (Warrior) .106 Deathmark (Leader) 134 Neophyte Hybrid (Trooper) ..160Ranger (Leader) ..107 Strategic Ploys ..134 Neophyte Hybrid (Gunner) ..160Dire Avenger (Warrior)..107 Tactical Ploys..135 Neophyte Hybrid (Heavy Gunner).161Dire Avenger Exarch108 Equipment 135 Neophyte Hybrid (Icon Bearer). 161Strategic Ploys ..109 Neophyte Hybrid (Leader).162Tactical Ploys..109 HUNTER CADRE Kill TEAM..136 Acolyte Hybrid (Trooper).162Equipment 110 Acolyte Hybrid (Gunner).163 Drones..137 Acolyte Hybrid {Fighter)..163COMMORRITE Kill TEA 111 Fire Warrior Shas'la ..138 Acolyte Hybrid (Icon Bearer) ..164 Fire Warrior Shas'ui..138 Acolyte Hybrid (Leader)..164Kabalite (Warrior).. 112 Pathfinder Shas'la.139 Hybrid Metamorph {Fighter)..165Sybarite 112 Pathfinder (Heavy Gunner)..139 Hybrid Metamorph (Gunner) .165Kabalite (Gunner) . 113 Pathfinder Shas'ui .140 Hybrid Metamorph {Icon Bearer)166Kabalite (Heavy Gunner) 113 Stealth Battlesuit Shas'ui140 Hybrid Metamorph {Leader}166Wych (Warrior).. 114 Stealth Battlesuit Shas'vre.141 Strategic Ploys..167Hekatrix .. 114 MVl Gun Drone .141 Tactical Ploys..167Wych (Fighter) .. 115 MV4 Shield Drone.142 Equipment 168Strategic Ploys .. 116 MV36 Guardian Drone.142Tactical Ploys.. 116 MV31 Pulse Accelerator Drone.143Equipment 117 MV33 Grav-Inhibitor Drone.143 MV7 Marker Drone..144TROUPE Kill TEAM.118 MB3 Recon Drone.144 DS8 Tactical Support Turret .145Player (Warrior) 119 Strategic Ploys..146Player (Gunner) 119 Tactical Ploys..146Player (Leader) .120 Equipment 147Strategic Ploys..120Tactical Ploys..121 CADRE MERCfNARY Kill TfAM . 148Equipment 121 Kroot Carnivore {Warrior)148GRHNSKIN Kill 11AM. 122 Kroot Carnivore {Leader}.149 Kroot Hound..149Boy (Fighter) ..123 Krootox 150Boss Nob123 Strategic Ploys..150Boy (Gunner)..124+ SPACI MARINISSPACI MARINI Kill 11AMA SPACE MARINEI kill team consists of one fire team selected from the following list: INTERCESSOR ASSAULT INTERCESSOR INCURSOR INFILTRATOR REIVER HEAVYINTERCESSOR TACTICAL MARINE SCOUT DEATHWATCH VETERAN (DEATHWATCH selectable keyword only)Operatives in TACTICAL MARINE and SCOUT fire teams cannot have the DEATHWATCH selectable keyword (and thereforecannot be selected for DEATHWATCH kill teams). Critical saves are well-timed dodges, esoteric protection or lucky escapes. You can re-roll that dice. You will find an example datacard and details of what information it provides below. The operative would still count as performing the action for all rules purposes. Stormshields can now parry via using a crit to stop: 2 normal hits, 2 crit hits or 1 crit and 1 normal hit. You can check them out first by following the link here. Warhammer 40,000: Kill Team uses six-sided dice (D6). The result of 1 is discarded as it does not equal or beat the weapons WS characteristic, and the rest are retained as successful hits. Change), You are commenting using your Facebook account. Outside of all of this, this biggest notable thing is the lack of faction Tac Ops and specific Spec Ops rules. Then you have Murderous Entrance allowing for a double attack in a row if you have a crit with the Curtain Falls allowing for an immediate strike then fall back with no damage received. If the attack dice they select is a normal hit, inflict damage equal to the weapons Normal Damage. For the pathfinder heavy gunner I think that the clear winner is the rail rifle. As with the firewarrior team, you are giving up your 4 pulse carbine shots for slightly shorter charges against your troops if they are in range of the drone and the grav wave ability, or the ability to retain a dice for pulse weapons within 3" of the accelerator drone. The rule for vantage points and allowing bases to overhang is something Im not totally happy with. The biggest change is covered in the Core Rules section. Outside of the Tactical Squad, Scouts and Deathwatch, Primaris units are limited to what they can take. In such circumstances, you must be able to draw an imaginary, unobstructed straight line 1mm wide from the head of the active operatives miniature to the point you would select. The fact this wasnt included in the Core Rules is unfortunate alone with the lack of faction Tac Ops and Spec Op rules. This thrill-filled skirmish game only requires a handful of models and a few pieces of terrain to play - alongside the basic rules, which you can now download right here for free. Equipment is also pretty lackluster although youll probably alternate between purity seals and sanctic blessing for those free once per game casts. Then at first turning point I spend 1 CP on into the breach and then order move move move (and I have the com guy who rely the order). Create Kill Teams for Your Faction of Choice With the Kill Team Compendium The Ork Kommandos and Death Korps of Krieg models included in the Kill Team: Octarius set are incredible, but you might be wondering how your existing Warhammer 40,000 collection works with the all-new Kill Team rules. Storm Bolters are reliably good shooting and power weapons feel like the standout choice. a question, is there any information about the gellerpox infected , any rules or cards, please i want to know, Nah none sadly, I have a friend in the same boat :.