It isnt the most exciting weapon, but the debuffs can help in the clutch and at a minimum you get some way of exploding the board for mana (and it burns the first enemy of fireblade is your thing). Last we have the Doomed Crossbow. Very easy, just use the excess purple for Qilin to load Xbow. Deal [4+Magic] damage to the last enemy, and steal 2 Magic. Explode a random gem if the enemy dies. The wrote, The first upgrade is rather useless, but that second upgrade is fantastic for classes with Fireblade, because the Burn is applied before the skull damage is done. Unlock new Weapons by leveling up and increasing Spell Mastery or obtain them from special Events. (Ratio = 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. Aside from that though, they all have their own set of talents, some more useful than others. Create [6+Magic] Red Gems and Cleanse all allies. (Ratio = 1:1). 20% chance to devour a random enemy. (Boost Ratio 1:1). Well, Id much rather run the Doomed Gavel series, since +10 temper gives +40 damage before magic is involved. Woah! The Marvel Universe comes to life in the original match 3 RPG! Doomed Crossbow and Doomed Club have replacement troops that can do the exact same thing. The yellow one I suppose in theory can counter web for example and recast and exert a little control over first slot and yellow enemies, but you can do that with the doomskull variants to almost the same degree, whilst setting up more damage. ( Legendary Weapon ) Yasmine's Chalice (Mana Cost:16 Green Yellow , Only obtained from special events) Give all allies [0+Magic] Life and Armor. Deal [2+Magic] damage to the weakest enemy, and remove all Brown Gems to Boost damage. Certainly that plays a role in things! Deal [8+Magic] damage randomly split among enemies. Gain 3 Mana for each Blue Enemy. I seem to recall someone in global chat loving Doomed Statue, but Ive never used it. Deal triple damage if the enemy is a Marauder. Are there alternative gold teams people are using with P&P? Forest Guardian is also a yellow troop that can turn Purple to Skulls. Lately, though, Ive considered a couple of situations where its actually detrimental (): When it joins two disparate skull groups, to subsequently deal less damage. Deal triple damage if the enemy is a Marauder. Deal 10 more damage if the enemy has a Fey troop. Deal [4+Magic] damage to an enemy. Thief class works wellstealthy, half mana start, and summons for skull fodder. (Boost Ratio 1:1), Deal [0+Magic] damage to the first 2 enemies, and remove all Skulls to boost the effect. Mang The statue has a self cleanse, a silence and a self enchant, plus a drain, which isnt too bad, but Deal [2+Magic] damage to an enemy and drain their Mana. Create [3+Magic] random Blue Gems. This is a high damage Team which makes use of a lot of exploding Gems, Storms which generate more Gems of the colours the Team needs and also takes advantage of a Troop Type Team Bonus for Divine Troops. Gain 2 Magic. Doomed (Doomskull) Weapons Essence of Evil Dawnbringer Orb of Winter Shield of Urskaya Honorable mentions: Earth's Fury, Trickster's Shot: Fantastic weapons that I never use Yasmine's Pride: Fantastic weapon that I'm not using currently Flammifer, Guardian Crown: Great weapons that I never use on offense Deal [6+Magic] damage to a random enemy, and Silence them. Awesome!. Also, lol Runeforger. I wish we had more weapons like this. Gain 1 Soul. Deal 10 more damage if the enemy has a Fey troop. If the answer is no, next ask yourself, Could I accomplish the same thing this weapon does, but with a troop, in order for me to use a better weapon? If the answer is yes, get a different troop, and get a better weapon! I have used jack o lantern with khorvash/st astra combo and warpriest. So long as you fill the red first, then use Glaycion, it almost always makes an alignment for the Xbow if it can cast and resume. Blue classes include Corsair, Frostmage, Knight, Slayer, Tidecaller, and Warpriest. Fantastic. I have to mildly (but respectfully, I hope!!) Crack into the safe this weekend on Nintendo Switch. Deal [5+Magic] damage to a random enemy, Boosted by Skulls destroyed. Give all allies 1 Magic. Deal [6+Magic] damage to an enemy. Itll only do half magic aoe though and wont have the skull storm, which might be a positive. Your hero wield one weapon at a time. If I am damaged, gain 6 Attack. Makes it harder to refill DS over the other 5 weapons, and more likely to work against you if you have to give up your turn. Also, I dont get the praise for the dust storm on Dancing Daggers. Itll only do half magic aoe though and wont have the skull storm, which might be a positive. Gain an Extra Turn. Gain [1+Magic] Armor, and remove all Purple Gems to boost the effect. Another fast team I use also features Glaycion, but this time at the front. Destroy a Column. Brutal. Mountain Crusher Deal 5 bonus damage if they are Entangled. Ill put Dancing Daggers back on that basis. Create 6 Red Gems. First thing you see when you look at Spiked Manriki is that it does splash damage to TWO enemies! (Boost Ratio 3:1), Deal [4+Magic] damage to the healthiest enemy, and remove all Blue Gems to Boost damage. Deal [6+Magic] damage to the first enemy, and Entangle them. Deal [4+Magic] damage randomly split among enemies. [3x] Deal [7+Magic] damage to the first enemy. Gain an extra turn. These would be the top 5 class weapons with EoE being #1. Deal [5+Magic] damage to a random enemy. Spoiler Weekly Events: Id: Event: Event Start: Event Close: Days: Troop: Troop Type: Kingdom: Class: 16 19053: Holidays Whereas the other way round, it does not work quite as well by Glaycion taking your reds. Deal [5+Magic] damage to a random enemy, Boosted by Skulls destroyed. It is considered a spiritual successor to Puzzle Quest and combines classic 'match 3' puzzle gameplay with role-playing elements. Going in-depth about the rest of the forge upgrades (and upgrades), where I can chip in another couple points of damage on the AOE or the color/class combination, all that? Doomed Club features Vital (Gain 4 Life), Carved (Create a Brown Gem), Rending (Deal 3 Splash damage to a random enemy), and Dust (create a Duststorm). Explode 4 random Gems of a chosen color. Gain an extra turn. Doomed Axe turns Purple to Doomskulls. Usually Dragonguard so your first 3 troops have 80%, 65% and 40% skull reduction. Deal [3+Magic] true damage to a random enemy. That can be very advantageous. Deal [4+Magic] damage to the last enemy, and Silence them. Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. Yasmines Pride: Fantastic weapon that Im not using currently Summers Wonders statuses+doing true damage I thought might be a bit more compelling than Fire Ruby Staff on my first pass, but it is pretty underpowered, as you noted. Deal [6+Magic] damage to an enemy, and 1 damage to adjacent enemies. Deal [3+Magic] true damage to a random enemy. Deal [2+Magic] damage to the first enemy, and 2 more for every Blue Gem destroyed. But again, that create a gem talent boooo! The main exception to this would be triggering an enemys Savior talent by killing an enemy Troop with the initial damage all this seems pretty niche, though. Allows Guild Management to see more about a prospective new guild member. Original music by Dan Powell and Marion Lozano . Honorable mentions: This page offers categorized GoW graphics for the most recent version. Battle against epic bosses or other players. Convert Brown Gems to Doomskulls, if the Enemy has a Doom, create 5 more. Future Hero Class spoilers: The Sin of Maraj hero class weapon will be Purple and turn Yellow to Doomskulls. In this gems of war video I go over the TOP 6 doomed weapons in the game as of September 2021. Do you recommend it? Weekly Events: Spoiler information is retrieved from the GoW game files and is subject to change at any time. (Ratio = 1:1). Allows those with a curious mind to dig through the game language files. Search for a mystic gem in House of 1,000 Doors 2, Stylish action game inspired by Asian mythology, A strategy RPG about building a family legacy, Single-player strategy and management SIM game, Sequel to the Shin Megami Tensei spin-off game, Expand Your Adventure in the Merciless World of Wartales. Player (PvP) combat is your thing. Facebook Twitter LinkedIn Was this article helpful? There are dozens of weapons to collect. Deal 4 True Damage to the first enemy. Deal [5+Magic] damage randomly split among enemies. Deal [2+Magic] true damage to an enemy. Deal [6+Magic] damage to the healthiest enemy. The logic going on here is that there are hella weapons lol. But which one should you use? Stoopid game, axing me to read and stuff. Gain 5 Life if the enemy dies. Good for high level delves/explores. Deal [2+Magic] damage to the last 2 enemies. This page lets you easily search all past news articles posted by the GoW team. The War talent tree has that Axes of Doom talent that gives +3 Magic when using an Axe, but I generally wouldnt think it was worth switching to a different (potentially suboptimal) class just for that. Deal [2+Magic] damage to the first enemy, and 1 damage to any adjacent enemy. You arent wrong in your analysis, its just not as important unfortunately. Cookie Notice Deal [4+Magic] damage to the weakest enemy. Deal [4+Magic] damage to an enemy, and 1 damage to adjacent enemies. Amazing! What do you mean, classes with Fireblade, lightning as well to Rending? Deal [6+Magic] damage to an enemy, and steal 3 from a random stat. Deals between 3 [7+Magic] damage to the first enemy. Increase my Attack by the amount of Armor destroyed. You absolutely dont want to have a 5 match of Doomskulls get nullified because the middle one turns into a Blue gem.. Doomed Blades lack of storm regeneration and watery can be problematic, without running something like Skadi and a freeze team. (Ratio = 1:1). Allows each guilds to map their found scroll locations. Doomed Crossbow, Glaive, Scythe, Helm, Statue. View your complete hero profile(s) and share with others. mediocre damage, mediocre exploding option, mediocre affixes. Moira Cragheart is also a brown troop that can turn Green into Doomskulls. All of the weapons have the same last talent upgrade that drains 2 mana from enemies that share the weapons color. Half start and no color blocking make it easy to fill and the explosions really accelerate being enchanted once Astra casts. Summers Wonder vs Fire Ruby Staff: Youre right, both should probably be left off. Increase my Attack by the amount of Armor destroyed. Its rapid-fire deep king casts that win the match, not the hero. Here's my favorite 10 weapons. Explode 3 random Gems. Deal [2+Magic] damage to an enemy, and 1 damage to adjacent enemies. out 8 Mythic and 6 Doomed weapons of your choice. Deal [5+Magic] damage to a random enemy. The Frozen is very nice, but unfortunately, youll be freezing the same target thats probably going to die. Deal [2+Magic] damage to the last 2 enemies. Deal [6+Magic] damage to the last enemy. Maybe the Arboreal Crystal or the Doomed Statue? What do you think are the most valuable weapons? Deal [0+Magic] damage to all enemies and give 2 Attack to all allies. EliteMasterEric 3 yr. ago The one right now is a Doomskull weapon. Also a quick class event team. I kinda glanced over it when thinking of newer weapons, but giving the quick affix to a mix of weapon is pretty good. But yeah, I guess Leeching can be useful if you gain 2 mana, Vampiric is fine because you gain 3 Life and could kill an enemy with 3 Health, allowing you to use the Skull hits on the next enemy (also an argument somewhat in favour of Striking), and so on. I seem to recall someone in global chat loving Doomed Statue, but Ive never used it. The closer we are to danger, the farther we are from harm, except it's Invasion weekend! In the right team, blade is more destructive than most doomed weapons. I much prefer Lightning as well to Rending, because it hits all targets. Ive gotten very comfortable with my maxed out +9 Blade of Guilt. Deal [0+Magic] damage to all enemies. Mountain Crusher Rope Dart Mang Dawnbringer Essence of Evil Black Manacles Doomed Axe Doomed Glaive Doomed Scythe Skeleton Key 1 Like Thevc April 9, 2020, 5:14pm 47 I really don't think DB is the nuts that the grind deserved. Deal [6+Magic] damage to an enemy. Three Sisters? Wed like to highlight that from time to time, we may miss a potentially malicious software program. Alderfather, Nimue, Xerodar, Fist of Zorn are all purple troops that can turn Yellow to Skulls. Doomed Axe and Scythe can be useful. Gain an extra turn. But its still probably too much work for too little payoff, not a terribly difficult cut. Give all allies 1 Magic. Drill Shooter, Divine Protector, Elemental Bow, others: Theyre still good weapons, if I ever want to use a themed team. No color is overlapped. At that point, DS may get moved down to Doomed Club and Doomed Crossbow territory. Deal [3+Magic] damage to the last enemy, and remove all Purple Gems to Boost damage. Plunder and Peril: Regardless of how good it is in a vacuum, if its totally obsolete in view of another class weapon, it cant be recommended. Create [0+Magic] Green Gems. Its highly addictive, easy to learn, and filled with crazy combos and tons of depth. Automatically pulls Weekly Event data showing you what might be coming. The Reaching hits a target that isnt immediately going to die to Doomskulls, and Leafstorm refills the weapon! Shows current and historical guild rankings by rank and level. Its a targetable Infernus beater. In this gems of war video I go over the top 5 class weapons you can get for free just by equipping the class for 250 victories. Deal [5+Magic] damage to an enemy.