Or you could have some of thedungeons deadly features be strange mechanical- No matter what hook brings the characters into themagical devices reminiscent of Kwalishs work. On a 1 to 4, the creature doesHit Points 138 (12d12 + 60) nothing. She knows the followingMultiattack. You shall do well in service here at the monastery. If appropriate respects are paid, the characters have a 50 percent chance to receive a supernatural gift (see chapter 7 of the Dungeon Masters Guide)a charm that allows a character to cast the Galders tower spell (see appendix E) once as an action. . The sprite touches a creature and magicallyknows the creatures current emotional state. Rumors in the monasterys control room. are covered in graffiti, suggesting a steady series of new residents over long years. A creature thatCunning Action. Hit: 12 (2d6 + 5) bludgeoning damage.unless the creature is protected by a mind blank spell. They 810 A monastery work partysix humanoid prisoners might even repeat the words of Kwalish himself as he (commoners) watched by five cultists and a talks of his extradimensional experiments with glass cult fanaticis seen collecting ore to fuel the baubles, and his efforts to hide his lab inside of one. As with the other brains in jars, this brain can be negotiated with. However, you can easily run a shorter version of the adventure, or even an exciting one-shot, byWaterdeep Dangers making the following modifications: Full Version (Five to Six Sessions). Lost Laboratory of Kwalish (5e) features new spells to enrich the game playing atmosphere. sacrifices vitrified here to create a wall around the Each round, the ooze can make one attack against medusa. One-click unsubscribe later if you don't enjoy the newsletter. She also claims past tutelage by Thingizzard, a witch dwelling in the fens near White Plume Mountain. 19CLAUDIO POZAS TM & 2018 Wizards.medusas gaze. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself onCondition Immunities blinded, charmed, deafened, a success. )be depraved cultists. ( When the ooze began to flood the city, It is immune to necrotic and poison damage.the high priests quickly forced these final sacrifices It is immune to exhaustion and the poisonedforward to seal the medusa away.) Otherwise, a creature that fails the save begins to Languages Abyssal, Infernal, telepathy 60 ft.turn to stone and is restrained. The gleaming barrier marks the fill Daoine Gloine have been arranged on the streets andupper edge of the ooze. Any monk whose face is seen showsan identical grim countenancea face flayed nearly to Roleplaying the Monksthe bone, the result of a brutal initiation to better matchthe appearance of the Grand Master. However, on a failed check, the brain different locations. Melee Weapon Attack: +4 to hit, reach 5 ft., one An engulfed creature can try to escape by taking an actiontarget. However, he does issue a subtle warning. This challenging route might involve cavern the characters in revenge, led by an escaped brainencounters that can help flesh out the characters in a jar using cobbled-together mechanical gear forjourney to the Monastery of the Distressed Body. Canisters. He disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own research. Melee or Ranged Weapon Attack: +4 to hit, characters.reach 5 ft. or range 40/100 ft., one creature. The kenku can mimic any sounds it has heard,including voices. Spellcasting. The wire can be recognized Meeting Kwalish section below for more information.as a form of astral silver cord with a successful DC 15 If the steam mephits are released, they might try toIntelligence (Arcana) check. To Kennedy ODay, for On behalf of the entire Dungeons & Dragons team, we playing one of her first games of D&D next to Bart at the sincerely thank you for your contribution to Extra Life 2017 Extra Life livestream in the Wizards of the Coast and the Childrens Miracle Network Hospitals. Treat any group of leather faces as a swarm of bats, and see the leather works (area M7) for more information.Locations in the Monastery M3. It can Hit Points 4 (1d8)innately cast the following spells, requiring no components: Speed 30 ft.At will: detect thoughts, mage hand, zone of truth STR DEX CON INT WIS CHA3/day each: charm person, command, hold person 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)1/day each: compulsion, hold monster, sleep (cast at 3rd level), Senses passive Perception 10 Tashas hideous laughter Languages any one language (usually Common) Challenge 0 (10 XP)Actions ActionsMind Blast (Recharge 56). Acreature can repeat the saving throw at the end of each of itsturns, ending the effect on itself on a success.Clockwork KrakenLarge construct, unalignedArmor Class 17 (natural armor)Hit Points 142 (15d10 + 60)Speed 30 ft. STR DEX CON INT WIS CHA 20 (+5) 12 (+1) 18 (+4) 3 (4) 11 (+0) 1 (5)Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacksDamage Immunities poison, psychicCondition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisonedSenses darkvision 120 ft., passive Perception 10Languages understands the languages of its creator but cant speakChallenge 10 (5,900 XP) Lost Laboratory of Kwalish | TM & 2018 Wizards. They also make reference to something A journal in Common, written by someone in a called the Monastery of the Distressed Body and its world similar to but not quite the same as your own Grand Master, who supposedly offers shelter and A tub containing one serving of disgusting but protection to all those who submit to their authority. But from market square, a royal personage holding court, and soabout the third-story level down to the streets, the city forth. Melee Weapon Attack: +10 to hit, reach 20 ft.,one target. They also describe her as a vampire spawn that cannot leave the coffin. Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 8 (1) 17 (+3) 10 (+0) 17 (+3) 14 (+2) 11 (+0)Skills Deception +5, Insight +4, Perception +4, Stealth +5 Saving Throws Dex +5, Int +5Senses darkvision 60 ft., passive Perception 14 Skills History +5, Nature +5, Perception +4, Survival +4Languages Common Damage Resistances cold, fire, lightning; bludgeoning,Challenge 6 (2,300 XP) piercing, and slashing from nonmagical attacksPetrifying Gaze. 29TM & 2018 Wizards.TM & 2018 Wizards. However great the risks, finding the components demands the effort, for whoever does so can reassemble the fabled Infernal Machine of Lum the Mad! This solitary building is set atop a small floating islet Using the notes and maps contained in the journal, the within an area of open space punched down through characters can find a route through the Barrier Peaks to the main body of the monasterys island. She can also inform the characters about the garages apparatus of Kwalish, and its ability to connect with the glass baubles. Doing thus take the form of the last words of victims she so opens a magical portal within the apparatus that brought before the medusa, or the rantings of Gloine allows characters to enter the extradimensional space Nathair-Nathair while the medusa lived and railed contained within a bauble. The legendary inventor disappeared in the peaks eons ago. He then turns on treasure to be found there.the monitor and ducks down to stay out of the medusasfield of view. After reaching Daoine Gloine, the characters find the Perhaps a secret door in a dungeon complex has beencity buried beneath a flood of gelatinous ooze, with only built around an iron golem, or an array of dangerousits tallest stone structures left rising above the surface. It offers to let the characters see them as well The Grand Master makes for a difficult fight on in exchange for the modest fee of all the characters its own, and the addition of bodyguards and monks magic items, and one year of service from either the targeting characters from the balconies could quickly strongest or most intelligent character. Treasury his research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. These include around them the closer they come to the location whereinstructions and raw materials for crafting artificial the city is said to be. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. ActionsBandit Captain Greataxe. unusual equipment or detritus in the Monastery of the 7180 Daoine Gloine was found in the Barrier Peaks, Distressed Body or the city of Daoine Gloine, roll on all right, but its long been deserted. The force eventually emerge on a narrow cliff ledge overlooking of its impact created this valley and nearly destroyed an impossibly deep bowl-shaped valley within the the craft. 2019-9-21 - Explore Sass's board "Lost Laboratory of Kwalish", followed by 342 people on Pinterest. Armor Class: 20 If the high priest is disconnected (most easily by Hit Points: 200 extracting the helmet and shackles from whats left of Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and her), the clockwork kraken and all ooze-folk in the city deactivate. undead creatures as a control module for powerful The scattered notes and diagrams in this area can be constructs, and placed the evil high priest here as used to repair and operate the apparatus of Kwalish, punishment for her role in the countless sacrifices made but must first be deciphered with a successful DC to Gloine Nathair-Nathair. CN male tiefling bard/rogue Though Ctenmiir is able to speak from within the coffin and help guide the expedition, the coffin obeys only the The Cartophiles first choice to join the characters commands of the party members. Take LOLCATS, the grandfather of online diversions. All of Kwalishs companions failure, one brain deactivates both its disks.died at the hands of the sphinx, but the inventor If the players enjoy extended dialog and more socialmanaged to harvest their brains in order to return them encounters, you can have them interact with eachto a semblance of life. Lost Laboratory of Kwalish | TM & 2018 Wizards. A glass workshop can Instrument Panels. Any number of possible if the monastery is in imminent danger of droppingoptions might be available to characters wanting to from the sky.achieve this end. 2 The path leads into a lonely grove that serves as the grave of a former dryad queen. Melee Weapon Attack: +5 to hit, reach 1st3rd level (2 3rd-level slots): darkness, hex, hypnotic5 ft., one target. Local teleportation-field bracelets encircle the devils arms and tail. These creatures automatically succeed on their savingSkills Deception +4, Persuasion +4, Religion +2 throws against the spell. All are crafted burning and the monastery aloft. Speed 30 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) 9 (1) 14 (+2) 12 (+1) 17 (+3) 12 (+1) 11 (+0)Skills Deception +2, Religion +2 Saving Throws Int +7, Wis +5Senses passive Perception 10 Skills Arcana +7, History +7Languages any one language (usually Common) Senses passive Perception 11Challenge 1/8 (25 XP) Languages any four languages Challenge 9 (5,000 XP)Dark Devotion. This central area once served as the bridge of the Immured Ones. If freed in any event, they can steal a skiff M8. Monitor. (The One of the more impressive bits of technology from thecharacter can later note the resemblance between this crashed planar craft, teleportation-field devices consistvisage and the monasterys flayed monks.) The enhanced sphinx is a juts out from the edge of the flying island.gynosphinx, with these changes: Treasure. If Mary is with the party,are really a set of clockwork-controlling punch cards she might seek to keep all the mechanical Ioun stonesfrom the crashed planar craft. Mind Blast (Recharge 56). Reactions Magic Resistance. If the Grand Master Treasure. Gearbox genuinely Rumors and Legends wishes to help the characters, but he will be tempted to connect with the monastery control room. Insteadof leading to the Nine Hells, the inventors instructionsopen a gate directly to area O1 of Daoine Gloine. In the aftermath, the Grand Masters servant the route to a cache of stolen goods hidden near aWhazzit discovered Kwalishs war machine designs thieves guild in a city of your choice.and managed to construct it using the bone devils One cache also holds a Three-Dragon Ante deck withexoskeleton. target. Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.