Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. License costs increase by 1[21] civilian factory for each technology year beyond 1936. A wise precaution is to move your high priority and high efficiency production lines up in the list. Discord Link. think I figured it out but how do I increase max amount of factories I can build? #3. This command has the same function as the above command, it is an alias. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. but I'm not entirely sure. I have looking for a console command to add factories but I couldnt find it. Cookie Notice add_equipment. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. Just started, how do I build factories faster? Instead, factories produce individual tanks, airplanes, and so forth. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Nations may pay for production licenses from nations that already have researched a technology. #6. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Baldurs Gate 3 Real Time Combat Will Never Happen. over time. This is a community maintained wiki. This command removes restrictions on general trait assignment. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. Required fields are marked *, I will be waiting for you in our discord channel. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Its gone up due to trade but it goes up and down. Build a supply hub (or port) in a resource-producing state and connect it to the capital. That is a good point. I believe there's a button in the construction screen, or the province screen, IIRC. How do you change a civilian factory to a military one? All trademarks are property of their respective owners in the US and other countries. Rubber is important for the construction of most vehicles. Report Solution. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. Didn't see anything about this in the DD or forum, if it has been posted sorry. The new Production Efficiency can be calculated in three steps. Espaol - Latinoamrica (Spanish - Latin America). However, the player gets to keep a% of efficiency based on the change type. try to get the civ focuses quickly. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago He enjoys making his community laugh \u0026 creating content with his unique sense of creativity !___________________________________________________________________________#Gaming #Dijon #Dillan #Military #sandbox #strategy #gun #plane #tank #DijonDillan #hoi4 #meme #mod #Germany #paradox #modreview #strategygaming #ww2 #worldwar2 #countryball #worldwar #dankus #tommykay #bittersteel #isorrowproduction #bokoen1 #alextherambler #dankus #historymeme #historymemes #horst #countryball #countryballs #gaming #gamingshorts #gamingchannel #gameplay #paradoxinteractive #drewdurnil #shortcreator #hoi4guide #heartsofiron4 Spam civilian factories then convert them to 301 military factories. From Hearts of Iron 4 Wiki. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). Cookie Notice Are mil bases worth it? A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. It's a mid to late game priorty for me. A license from a country in your own faction results in a 25%[22] penalty to factory output. it doesnt matter if you have 1 line and add factories to it. Specify a negative number to remove war support. It depends on the province really. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. If so how many of them? For France that's 36 or 37 depending on your strategy. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. New comments cannot be posted and votes cannot be cast. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) Jump to navigation Jump to search. Valve Corporation. Valve Corporation. Offmap factories. National focuses may also provide a way to gain licenses or provide bonuses to license production. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Visit our. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? For more information, please see our All trademarks are property of their respective owners in the US and other countries. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. For example, going from 25% of the cap to 75% of the cap takes days. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. Civilian factories important not only for building but also trading. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. The base cost is modified by several national spirits and political advisors. Infrastructure also references Civilian Economy -25.00. Building infrastructure before factories in HOI4 is a good idea. It may not display this or other websites correctly. Is there a general minimum level of infrastructure you should build in a province? Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? They are automatically assigned when free in top to bottom order. I have seen small countries with 1000 factories. Should you build infrastructure first? If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. All of these can potentially be increased by industry technology, research, and national focuses. 100%). The USA can get away with building barely any civs (some build none at all). Please enter your username or email address to reset your password. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Yes of course, you must build civilian factories no matter which country you play. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Date Posted: Jul 6, 2021 @ 1:58pm. So the civ factories are what builds other things like infrastrucure or air bases? Unlike resources, equipment can be stockpiled. Dont build anything in these provinces until you take the focus tree. Running the same production line continuously gradually increases its efficiency. military_production = 0.5: Flat. Second, add that product to the original efficiency retention (listed in red in the previous section). keep ecnomy fast growth to boom. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). Valve Corporation. JavaScript is disabled. This is your new production efficiency. Each tech provides a production efficiency retention bonus, which serves to limit the production efficiency loss when switching production lines. Each production line has its own efficiency level which determines how good it is at producing its current equipment. Change Trade Law to keep more domestic production. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. All rights reserved. This adds 5 forts to a specific province in State 209. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . So, should you build civilian factories in HOI4? The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. No. Actions. To increase priority for construction, clik the arrow next to it to move it up in the queue. ic. There are three types of factories: Civilian factories: Used for construction (including repair), trade, consumer goods, and Intelligence agencies and their upgrades. The only way this command can be executed (other than aliases). I intend to use it for AI nations. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. The Math of HOI4 - (1) Civilian Factories. The stockpiles can be viewed under the Logistics Tab . They will take some time to build and require more free civilian factories to construct thigns faster. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. Reddit and its partners use cookies and similar technologies to provide you with a better experience. general_production = 0.5: Flat. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. Your email address will not be published. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Cookie Notice It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). Yikes! Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Just dont invest buildings on your far away colonial provinces. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Chromium is a metal used for the construction of advanced engines. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future. The total amount of resources can also be increased by building infrastructure. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: [email protected] Dillan is a Canadian content creator. You must log in or register to reply here. To summarize, the real production efficiency will be given by. this is very confusing, giving me a headache lol. Espaol - Latinoamrica (Spanish - Latin America). Builiding civilian factories is done just by clicking on map. Infrastructure is just a bonus at that point. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Privacy Policy. Level 5 infrastructure, if you can. Most states have this bonus at game start. Also in the industrial research tab you can research construction that speeds up the time it takes to build factories. How to add civilian factories to specific states via National Focus. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. For research just focus . ws [amount] This command will add war support (max. Scan this QR code to download the app now. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. civilian factories build literally everything in the Constructions screen. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. focus techs on construction + resource extraction to maximise civs and civs from trade. Thread starter Simon_9732495; Start date Dec 19, 2020; . The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Same for shipyards. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. The civilian factory goes to the nation whose equipment is being licensed. Depends on the circumstances though. Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. . Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. Each item can have up to 15 civilian factories building it. That would be the best way to optimize your growth. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. forum:1567238. Infrastructure is what lets you move supplies around, so having it is good. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). Interactive corporate website. They will take some time to build and require more free civilian factories to construct thigns faster. I hope you enjoy my content. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. For more information, please see our Privacy Policy. Doesn't it seem a bit backwards though? TheFuego126 6 yr. ago Didn't work. I do, however, know that it takes some time to do so. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). Your email address will not be published. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Oil is important for making any form of vehicle run. How many civilian factories should you build hoi4. and our Www videoen has shown it, just not the actual conversion. That is the only viable way. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Because they might be hard to defend and you dont want to lose large part of your industry during war. The production line shows the average penalty across all factories, -50%. Buildings are also really important. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. Should you build infrastructure first? Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . CapnJack Jul 17, 2019 @ 6:24pm. Ignoring dockyards, civilian factories (commonly called "civs") are used to build other factories and military factories ("mils") are used to make weapons (guns, tanks, planes, etc. [deleted] 4 yr. ago. These have a base output of 5 [1] industrial capacity. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. I think the payoff for IC in HoI3 was 4 years? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Scan this QR code to download the app now. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies.